Games Workshop Group PLC, commonly known as Games Workshop, is a leading British company headquartered in Nottingham, GB. Founded in 1975, it has established itself as a prominent player in the tabletop gaming industry, particularly known for its iconic Warhammer franchise, which includes Warhammer 40,000 and Age of Sigmar. The company operates globally, with a strong presence in Europe, North America, and Asia. Games Workshop is renowned for its high-quality miniatures, intricate game systems, and immersive lore, setting it apart from competitors. With a commitment to creativity and craftsmanship, the company has achieved significant milestones, including a successful transition to digital platforms and a robust retail network. Games Workshop's market position is bolstered by its dedicated fanbase and innovative community engagement, making it a cornerstone of the hobby gaming landscape.
How does Games Workshop's carbon action stack up? DitchCarbon scores companies based on their carbon action and commitment to reducing emissions. Read about our methodology to learn more.
Mean score of companies in the Business Services industry. Comparing a company's score to the industry average can give you a sense of how well the company is doing compared to its peers.
Games Workshop's score of 45 is higher than 96% of the industry. This can give you a sense of how well the company is doing compared to its peers.
In 2024, Games Workshop reported total carbon emissions of approximately 64,000,000 kg CO2e, comprising 484,000 kg CO2e from Scope 1, 4,655,000 kg CO2e from Scope 2, and a significant 59,222,000 kg CO2e from Scope 3 emissions. The Scope 3 emissions are primarily driven by purchased goods and services, which accounted for about 45,332,000 kg CO2e, alongside substantial contributions from upstream transportation and distribution (approximately 9,373,000 kg CO2e) and business travel (around 948,000 kg CO2e). In 2023, the company’s emissions were slightly lower, with total emissions of about 53,000,000 kg CO2e, including 616,000 kg CO2e from Scope 1, 4,028,000 kg CO2e from Scope 2, and 52,692,000 kg CO2e from Scope 3. The trend indicates a growing awareness and potential for improvement in their carbon footprint. Despite these figures, Games Workshop has not publicly committed to specific reduction targets or initiatives, as indicated by the absence of documented reduction targets or climate pledges. This lack of formal commitments may reflect a broader industry context where many companies are still developing comprehensive strategies to address climate change. Overall, while Games Workshop's emissions data reveals significant carbon outputs, the absence of clear reduction initiatives suggests an opportunity for the company to enhance its climate commitments and align with industry standards for sustainability.
Access structured emissions data, company-specific emission factors, and source documents
2019 | 2020 | 2021 | 2022 | 2023 | 2024 | |
---|---|---|---|---|---|---|
Scope 1 | 814,000 | 000,000 | 000,000 | 000,000 | 000,000 | 000,000 |
Scope 2 | 4,426,000 | 0,000,000 | 0,000,000 | 0,000,000 | 0,000,000 | 0,000,000 |
Scope 3 | 27,813,000 | 00,000,000 | 00,000,000 | 00,000,000 | 00,000,000 | 00,000,000 |
Companies disclose and commit to reducing emissions to show they are serious about reducing emissions impact over time. They can also help a company track its progress over time.
Games Workshop is not participating in any of the initiatives that we track. This may change over time as the company engages with new initiatives or updates its commitments. DitchCarbon will update this information as it becomes available.