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Public Profile
Business Services
GB
updated 9 days ago

Games Workshop Sustainability Profile

Company website

Games Workshop Group PLC, commonly known as Games Workshop, is a leading British company headquartered in Nottingham, GB. Founded in 1975, it has established itself as a prominent player in the tabletop gaming industry, particularly known for its iconic Warhammer franchise, which includes Warhammer 40,000 and Age of Sigmar. The company operates globally, with a strong presence in Europe, North America, and Asia. Games Workshop is renowned for its high-quality miniatures, intricate game systems, and immersive lore, setting it apart from competitors. With a commitment to creativity and craftsmanship, the company has achieved significant milestones, including a successful transition to digital platforms and a robust retail network. Games Workshop's market position is bolstered by its dedicated fanbase and innovative community engagement, making it a cornerstone of the hobby gaming landscape.

DitchCarbon Score

How does Games Workshop's carbon action stack up? DitchCarbon scores companies based on their carbon action and commitment to reducing emissions. Read about our methodology to learn more.

53

Industry Average

Mean score of companies in the Business Services industry. Comparing a company's score to the industry average can give you a sense of how well the company is doing compared to its peers.

29

Industry Benchmark

Games Workshop's score of 53 is higher than 73% of the industry. This can give you a sense of how well the company is doing compared to its peers.

73%

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Games Workshop's reported carbon emissions

In 2025, Games Workshop reported total carbon emissions of approximately 71,080,000 kg CO2e globally, with 495,000 kg CO2e from Scope 1 and 239,000 kg CO2e from Scope 2 emissions in Great Britain. The company's Scope 1 emissions included 26,000 kg CO2e from mobile combustion, 232,000 kg CO2e from fugitive emissions, and 234,000 kg CO2e from stationary combustion. The Scope 2 emissions were reported on a market-based approach. In the previous year, 2024, Games Workshop's global emissions were about 62,442,000 kg CO2e, with 484,000 kg CO2e from Scope 1 and 2,736,000 kg CO2e from Scope 2. The Scope 1 emissions included 25,000 kg CO2e from mobile combustion and 447,000 kg CO2e from stationary combustion. The company also reported significant Scope 3 emissions of approximately 59,222,000 kg CO2e, primarily from purchased goods and services. In 2023, the company recorded total emissions of around 57,336,000 kg CO2e globally, with 616,000 kg CO2e from Scope 1 and 3,992,000 kg CO2e from Scope 2. The Scope 3 emissions were approximately 52,692,000 kg CO2e, again largely from purchased goods and services. Games Workshop has not set specific reduction targets or initiatives as part of the Science Based Targets initiative (SBTi) or other climate pledges. The company’s emissions data is sourced directly from Games Workshop Group PLC, with no cascaded data from a parent organization. Overall, Games Workshop's emissions reflect a significant carbon footprint, with a notable portion attributed to Scope 3 emissions, indicating a need for further climate action and commitment to sustainability.

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Access structured emissions data, company-specific emission factors, and source documents

2016201720212022202320242025
Scope 1
580,000
000,000
000,000
000,000
000,000
000,000
000,000
Scope 2
4,766,000
0,000,000
0,000,000
0,000,000
0,000,000
0,000,000
000,000
Scope 3
-
-
00,000,000
00,000,000
00,000,000
00,000,000
00,000,000

How Carbon Intensive is Games Workshop's Industry?

Very low
Low
Medium
High
Very high
Some industries are more carbon intensive than others. Games Workshop's primary industry is Business Services, which is very low in terms of carbon intensity compared to other industries.

How Carbon Intensive is Games Workshop's Location?

Very low
Low
Medium
High
Very high
The carbon intensity of the energy grid powering a company's primary operations has a strong influence on its overall carbon footprint. This request for Games Workshop is in GB, which has a very low grid carbon intensity relative to other regions.

Games Workshop's Scope 3 Categories Breakdown

Games Workshop's Scope 3 emissions, which increased by 18% last year and increased by approximately 50% since 2021, demonstrating supply chain emissions tracking. Nearly all of their carbon footprint comes from suppliers and value chain emissions, representing nearly all emissions under the GHG Protocol, with "Purchased Goods and Services" being the largest emissions source at 71% of Scope 3 emissions.

Top Scope 3 Categories

2025
Purchased Goods and Services
71%
Upstream Transportation & Distribution
22%
Capital Goods
3%
Business Travel
3%
Waste Generated in Operations
<1%

Games Workshop's Climate Goals (2030 & 2050)

Climate goals typically focus on 2030 interim targets and 2050 net-zero commitments, aligned with global frameworks like the Paris Agreement and Science Based Targets initiative (SBTi) to ensure alignment with global climate goals.

Games Workshop has not publicly committed to specific 2030 or 2050 climate goals through the major frameworks we track. Companies often set interim 2030 targets and long-term 2050 net-zero goals to demonstrate measurable progress toward decarbonization.

Science Based Targets Initiative
Carbon Disclosure Project
The Climate Pledge
UN Global Compact
RE 100
Climate Action 100
Race To Net Zero
Reduction Actions

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Where does DitchCarbon data come from?

Discover our data-driven methodology for measuring corporate climate action and benchmarking against industry peers

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