Games Workshop Group PLC, commonly known as Games Workshop, is a leading British company headquartered in Nottingham, GB. Founded in 1975, it has established itself as a prominent player in the tabletop gaming industry, particularly known for its iconic Warhammer franchise, which includes Warhammer 40,000 and Age of Sigmar. The company operates globally, with a strong presence in Europe, North America, and Asia. Games Workshop is renowned for its high-quality miniatures, intricate game systems, and immersive lore, setting it apart from competitors. With a commitment to creativity and craftsmanship, the company has achieved significant milestones, including a successful transition to digital platforms and a robust retail network. Games Workshop's market position is bolstered by its dedicated fanbase and innovative community engagement, making it a cornerstone of the hobby gaming landscape.
How does Games Workshop's carbon action stack up? DitchCarbon scores companies based on their carbon action and commitment to reducing emissions. Read about our methodology to learn more.
Mean score of companies in the Business Services industry. Comparing a company's score to the industry average can give you a sense of how well the company is doing compared to its peers.
Games Workshop's score of 23 is higher than 96% of the industry. This can give you a sense of how well the company is doing compared to its peers.
In 2023, Games Workshop reported total carbon emissions of approximately 57,336,000 kg CO2e globally. This figure includes 616,000 kg CO2e from Scope 1 emissions, which encompass direct emissions from owned or controlled sources, and 4,028,000 kg CO2e from Scope 2 emissions, related to purchased electricity and heat. The majority of their emissions, about 52,692,000 kg CO2e, fall under Scope 3, which includes indirect emissions from the supply chain, such as purchased goods and services. In 2022, the company recorded total emissions of around 51,962,000 kg CO2e, showing a slight increase in emissions year-on-year. Notably, their Scope 1 emissions rose to 751,000 kg CO2e, while Scope 2 emissions increased to 3,898,000 kg CO2e. Scope 3 emissions also saw a marginal increase to approximately 47,313,000 kg CO2e. Despite these figures, Games Workshop has not publicly committed to specific reduction targets or initiatives, as indicated by the absence of documented reduction targets or climate pledges. The company continues to monitor its emissions across all scopes, but further details on their climate commitments remain vague.
Access structured emissions data, company-specific emission factors, and source documents
Add to project2021 | 2022 | 2023 | 2024 | |
---|---|---|---|---|
Scope 1 | 730,000 | 000,000 | 000,000 | 000,000 |
Scope 2 | 3,309,000 | 0,000,000 | 0,000,000 | 0,000,000 |
Scope 3 | 46,413,000 | 00,000,000 | 00,000,000 | 00,000,000 |
Companies disclose and commit to reducing emissions to show they are serious about reducing emissions impact over time. They can also help a company track its progress over time.
Games Workshop is not committed to any reduction initiatives we track. This may change over time as the company engages with new initiatives or updates its commitments. DitchCarbon will update this information as it becomes available.