Games Workshop Group PLC, commonly known as Games Workshop, is a leading British company headquartered in Nottingham, GB. Founded in 1975, it has established itself as a prominent player in the tabletop gaming industry, particularly known for its iconic Warhammer franchise, which includes Warhammer 40,000 and Age of Sigmar. The company operates globally, with a strong presence in Europe, North America, and Asia. Games Workshop is renowned for its high-quality miniatures, intricate game systems, and immersive lore, setting it apart from competitors. With a commitment to creativity and craftsmanship, the company has achieved significant milestones, including a successful transition to digital platforms and a robust retail network. Games Workshop's market position is bolstered by its dedicated fanbase and innovative community engagement, making it a cornerstone of the hobby gaming landscape.
How does Games Workshop's carbon action stack up? DitchCarbon scores companies based on their carbon action and commitment to reducing emissions. Read about our methodology to learn more.
Mean score of companies in the Business Services industry. Comparing a company's score to the industry average can give you a sense of how well the company is doing compared to its peers.
Games Workshop's score of 53 is higher than 73% of the industry. This can give you a sense of how well the company is doing compared to its peers.
In 2025, Games Workshop reported total carbon emissions of approximately 70.2 million kg CO2e, comprising 839,000 kg CO2e from Scope 1, 602,000 kg CO2e from Scope 2, and 69.6 million kg CO2e from Scope 3 emissions. The company's emissions in Great Britain for the same year totalled approximately 239,000 kg CO2e, with 495,000 kg CO2e from Scope 1 and 239,000 kg CO2e from Scope 2. Games Workshop has not set specific reduction targets or initiatives as part of the Science Based Targets initiative (SBTi) or other climate pledges. The absence of documented reduction targets suggests a need for further commitment to climate action within the industry context. The emissions data is sourced directly from Games Workshop Group PLC, with no cascaded data from parent organizations. The company continues to monitor and report its emissions across all relevant scopes, demonstrating transparency in its environmental impact.
Access structured emissions data, company-specific emission factors, and source documents
| 2015 | 2016 | 2017 | 2021 | 2022 | 2023 | 2024 | 2025 | |
|---|---|---|---|---|---|---|---|---|
| Scope 1 | 685,000 | 000,000 | 000,000 | 000,000 | 000,000 | 000,000 | 000,000 | 000,000 |
| Scope 2 | 4,579,000 | 0,000,000 | 0,000,000 | 0,000,000 | 0,000,000 | 0,000,000 | 0,000,000 | 000,000 |
| Scope 3 | - | - | - | 00,000,000 | 00,000,000 | 00,000,000 | 00,000,000 | 00,000,000 |
Games Workshop's Scope 3 emissions, which increased by 18% last year and increased by approximately 50% since 2021, demonstrating supply chain emissions tracking. Nearly all of their carbon footprint comes from suppliers and value chain emissions, representing nearly all emissions under the GHG Protocol, with "Purchased Goods and Services" being the largest emissions source at 71% of Scope 3 emissions.
Climate goals typically focus on 2030 interim targets and 2050 net-zero commitments, aligned with global frameworks like the Paris Agreement and Science Based Targets initiative (SBTi) to ensure alignment with global climate goals.
Games Workshop has not publicly committed to specific 2030 or 2050 climate goals through the major frameworks we track. Companies often set interim 2030 targets and long-term 2050 net-zero goals to demonstrate measurable progress toward decarbonization.

