Games Workshop Group PLC, commonly known as Games Workshop, is a leading British company headquartered in Nottingham, GB. Founded in 1975, it has established itself as a prominent player in the tabletop gaming industry, particularly known for its iconic Warhammer franchise, which includes Warhammer 40,000 and Age of Sigmar. The company operates globally, with a strong presence in Europe, North America, and Asia. Games Workshop is renowned for its high-quality miniatures, intricate game systems, and immersive lore, setting it apart from competitors. With a commitment to creativity and craftsmanship, the company has achieved significant milestones, including a successful transition to digital platforms and a robust retail network. Games Workshop's market position is bolstered by its dedicated fanbase and innovative community engagement, making it a cornerstone of the hobby gaming landscape.
How does Games Workshop's carbon action stack up? DitchCarbon scores companies based on their carbon action and commitment to reducing emissions. Read about our methodology to learn more.
Mean score of companies in the Business Services industry. Comparing a company's score to the industry average can give you a sense of how well the company is doing compared to its peers.
Games Workshop's score of 43 is higher than 97% of the industry. This can give you a sense of how well the company is doing compared to its peers.
In 2023, Games Workshop reported total carbon emissions of approximately 57,336,000 kg CO2e, with emissions distributed across various scopes: 616,000 kg CO2e from Scope 1, 4,028,000 kg CO2e from Scope 2, and 52,692,000 kg CO2e from Scope 3. The company has shown a commitment to transparency in its emissions reporting, disclosing data for all three scopes. In 2022, the total emissions were about 51,962,000 kg CO2e, with Scope 1 emissions at 751,000 kg CO2e, Scope 2 at 3,898,000 kg CO2e, and Scope 3 at 47,313,000 kg CO2e. This indicates a slight increase in emissions in 2023 compared to the previous year. Games Workshop has not set specific reduction targets or initiatives as part of its climate commitments, which may reflect a broader industry trend where companies are still developing comprehensive strategies to address climate change. The absence of documented reduction targets suggests that while the company is actively reporting its emissions, it may not yet have formalised a structured approach to reducing its carbon footprint. Overall, Games Workshop's emissions data highlights the importance of ongoing monitoring and potential future commitments to sustainability within the gaming industry.
Access structured emissions data, company-specific emission factors, and source documents
2016 | 2017 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | |
---|---|---|---|---|---|---|---|---|
Scope 1 | 580,000 | 000,000 | 000,000 | 000,000 | 000,000 | 000,000 | 000,000 | 000,000 |
Scope 2 | 4,766,000 | 0,000,000 | 0,000,000 | 0,000,000 | 0,000,000 | 0,000,000 | 0,000,000 | 0,000,000 |
Scope 3 | - | - | 00,000,000 | 00,000,000 | 00,000,000 | 00,000,000 | 00,000,000 | 00,000,000 |
Companies disclose and commit to reducing emissions to show they are serious about reducing emissions impact over time. They can also help a company track its progress over time.
Games Workshop is not committed to any reduction initiatives we track. This may change over time as the company engages with new initiatives or updates its commitments. DitchCarbon will update this information as it becomes available.