Electronic Arts Inc., commonly known as EA, is a leading American video game company headquartered in Redwood City, California. Founded in 1982, EA has established itself as a powerhouse in the interactive entertainment industry, with a strong presence in North America, Europe, and Asia. The company is renowned for its diverse portfolio of games, including popular franchises such as FIFA, Madden NFL, and The Sims. EA's commitment to innovation and quality has set it apart, offering immersive gaming experiences that resonate with millions of players worldwide. With a focus on sports, action, and simulation games, EA has achieved significant market position, consistently ranking among the top video game publishers globally. Notable milestones include the successful launch of EA Play, a subscription service that enhances player engagement and access to a vast library of titles.
How does Electronic Arts's carbon action stack up? DitchCarbon scores companies based on their carbon action and commitment to reducing emissions. Read about our methodology to learn more.
Mean score of companies in the Computer Services industry. Comparing a company's score to the industry average can give you a sense of how well the company is doing compared to its peers.
Electronic Arts's score of 58 is higher than 97% of the industry. This can give you a sense of how well the company is doing compared to its peers.
In 2023, Electronic Arts (EA) reported total carbon emissions of approximately 38,750,000 kg CO2e across various scopes. This includes 3,875,000 kg CO2e from Scope 1 emissions, which are direct emissions from owned or controlled sources. Scope 2 emissions, related to the generation of purchased electricity, steam, heating, and cooling, amounted to about 6,735,000 kg CO2e on a market-based approach and approximately 19,570,000 kg CO2e on a location-based approach. Scope 3 emissions, which encompass indirect emissions from the value chain, were significantly higher, totalling around 111,205,090 kg CO2e. Key contributors to these emissions included purchased goods and services (approximately 111,205,090 kg CO2e), business travel (about 10,701,140 kg CO2e), and employee commuting (approximately 3,326,030 kg CO2e). In 2024, EA's emissions decreased slightly, with Scope 1 emissions reported at about 3,397,000 kg CO2e and Scope 2 emissions at approximately 3,868,000 kg CO2e (market-based). However, detailed Scope 3 emissions data for 2024 was not disclosed. Despite these figures, EA has not publicly committed to specific reduction targets or initiatives, as indicated by the absence of documented reduction targets or climate pledges. The company continues to engage in climate-related discussions and initiatives within the gaming industry, but specific commitments remain unclear.
Access structured emissions data, company-specific emission factors, and source documents
2022 | 2023 | 2024 | |
---|---|---|---|
Scope 1 | 1,900,000 | 0,000,000 | 0,000,000 |
Scope 2 | 25,200,000 | 0,000,000 | 0,000,000 |
Scope 3 | 8,100,000 | 000,000,000 | - |
Companies disclose and commit to reducing emissions to show they are serious about reducing emissions impact over time. They can also help a company track its progress over time.
Electronic Arts is not participating in any of the initiatives that we track. This may change over time as the company engages with new initiatives or updates its commitments. DitchCarbon will update this information as it becomes available.