Electronic Arts Inc., commonly known as EA, is a leading American video game company headquartered in Redwood City, California. Founded in 1982, EA has established itself as a powerhouse in the interactive entertainment industry, with a strong presence in North America, Europe, and Asia. The company is renowned for its diverse portfolio of games, including popular franchises such as FIFA, Madden NFL, and The Sims. EA's commitment to innovation and quality has set it apart, offering immersive gaming experiences that resonate with millions of players worldwide. With a focus on sports, action, and simulation games, EA has achieved significant market position, consistently ranking among the top video game publishers globally. Notable milestones include the successful launch of EA Play, a subscription service that enhances player engagement and access to a vast library of titles.
How does Electronic Arts's carbon action stack up? DitchCarbon scores companies based on their carbon action and commitment to reducing emissions. Read about our methodology to learn more.
Mean score of companies in the Computer Services industry. Comparing a company's score to the industry average can give you a sense of how well the company is doing compared to its peers.
Electronic Arts's score of 58 is higher than 97% of the industry. This can give you a sense of how well the company is doing compared to its peers.
In 2023, Electronic Arts (EA) reported total carbon emissions of approximately 111,205,090 kg CO2e from Scope 3, which includes significant contributions from purchased goods and services (111,205,090 kg CO2e), business travel (10,701,140 kg CO2e), and employee commute (3,326,030 kg CO2e). The company's Scope 1 emissions were about 3,875,000 kg CO2e, while Scope 2 emissions totalled approximately 6,735,000 kg CO2e (market-based). In 2022, EA's emissions were notably higher, with Scope 3 emissions at about 8,100,000 kg CO2e from employee commute alone, and total Scope 1 and 2 emissions reaching approximately 27,000,000 kg CO2e (30,000,000 kg CO2e location-based). For 2024, EA's Scope 1 emissions decreased to about 3,397,000 kg CO2e, while Scope 2 emissions were approximately 3,868,000 kg CO2e (market-based). However, no specific reduction targets or initiatives have been disclosed, indicating a potential area for improvement in their climate commitments. Overall, EA's emissions data reflects a complex landscape of carbon output, with a significant reliance on Scope 3 emissions, highlighting the need for comprehensive strategies to address their environmental impact.
Access structured emissions data, company-specific emission factors, and source documents
2022 | 2023 | 2024 | |
---|---|---|---|
Scope 1 | 1,900,000 | 0,000,000 | 0,000,000 |
Scope 2 | 25,200,000 | 0,000,000 | 0,000,000 |
Scope 3 | 8,100,000 | 000,000,000 | - |
Companies disclose and commit to reducing emissions to show they are serious about reducing emissions impact over time. They can also help a company track its progress over time.
Electronic Arts is not participating in any of the initiatives that we track. This may change over time as the company engages with new initiatives or updates its commitments. DitchCarbon will update this information as it becomes available.