Electronic Arts Inc., commonly known as EA, is a leading American video game company headquartered in Redwood City, California. Founded in 1982, EA has established itself as a powerhouse in the interactive entertainment industry, with a strong presence in North America, Europe, and Asia. The company is renowned for its diverse portfolio of games, including popular franchises such as FIFA, Madden NFL, and The Sims. EA's commitment to innovation and quality has set it apart, offering immersive gaming experiences that resonate with millions of players worldwide. With a focus on sports, action, and simulation games, EA has achieved significant market position, consistently ranking among the top video game publishers globally. Notable milestones include the successful launch of EA Play, a subscription service that enhances player engagement and access to a vast library of titles.
How does Electronic Arts's carbon action stack up? DitchCarbon scores companies based on their carbon action and commitment to reducing emissions. Read about our methodology to learn more.
Mean score of companies in the Computer Services industry. Comparing a company's score to the industry average can give you a sense of how well the company is doing compared to its peers.
Electronic Arts's score of 56 is higher than 98% of the industry. This can give you a sense of how well the company is doing compared to its peers.
In 2023, Electronic Arts (EA) reported total carbon emissions of approximately 38,760,000 kg CO2e. This figure includes 3,875,000 kg CO2e from Scope 1 emissions, 6,735,000 kg CO2e from market-based Scope 2 emissions, and significant contributions from Scope 3 emissions, including 111,205,090 kg CO2e from purchased goods and services, 10,701,140 kg CO2e from business travel, and 3,326,030 kg CO2e from employee commuting. In 2022, EA's emissions were approximately 34,000,000 kg CO2e, with 1,900,000 kg CO2e from Scope 1, 25,200,000 kg CO2e from market-based Scope 2, and 8,100,000 kg CO2e from employee commuting under Scope 3. For 2024, EA's emissions are projected to be around 22,000,000 kg CO2e for market-based Scope 2, with Scope 1 emissions at 3,397,000 kg CO2e. However, detailed Scope 3 emissions data for 2024 is not provided. Despite these figures, EA has not disclosed specific reduction targets or initiatives as part of their climate commitments. The company continues to monitor and report its emissions, aligning with industry standards for transparency in climate impact.
Access structured emissions data, company-specific emission factors, and source documents
2022 | 2023 | 2024 | |
---|---|---|---|
Scope 1 | 1,900,000 | 0,000,000 | 0,000,000 |
Scope 2 | 25,200,000 | 0,000,000 | 0,000,000 |
Scope 3 | 8,100,000 | 000,000,000 | - |
Companies disclose and commit to reducing emissions to show they are serious about reducing emissions impact over time. They can also help a company track its progress over time.
Electronic Arts is not committed to any reduction initiatives we track. This may change over time as the company engages with new initiatives or updates its commitments. DitchCarbon will update this information as it becomes available.