Public Profile

Electronic Arts

Electronic Arts Inc., commonly known as EA, is a leading American video game company headquartered in Redwood City, California. Founded in 1982, EA has established itself as a powerhouse in the interactive entertainment industry, with a strong presence in North America, Europe, and Asia. The company is renowned for its diverse portfolio of games, including popular franchises such as FIFA, Madden NFL, and The Sims. EA's commitment to innovation and quality has set it apart, offering immersive gaming experiences that resonate with millions of players worldwide. With a focus on sports, action, and simulation games, EA has achieved significant market position, consistently ranking among the top video game publishers globally. Notable milestones include the successful launch of EA Play, a subscription service that enhances player engagement and access to a vast library of titles.

DitchCarbon Score

How does Electronic Arts's carbon action stack up? DitchCarbon scores companies based on their carbon action and commitment to reducing emissions. Read about our methodology to learn more.

55

Industry Average

Mean score of companies in the Computer Services industry. Comparing a company's score to the industry average can give you a sense of how well the company is doing compared to its peers.

3

Industry Benchmark

Electronic Arts's score of 55 is higher than 98% of the industry. This can give you a sense of how well the company is doing compared to its peers.

98%

Electronic Arts's reported carbon emissions

In 2023, Electronic Arts (EA) reported total carbon emissions of approximately 38,970,000 kg CO2e. This figure includes 3,875,000 kg CO2e from Scope 1 emissions, 6,735,000 kg CO2e from market-based Scope 2 emissions, and significant Scope 3 emissions, which totalled approximately 132,000,000 kg CO2e, encompassing categories such as purchased goods and services (111,205,090 kg CO2e) and business travel (10,701,140 kg CO2e). In 2022, EA's emissions were about 34,000,000 kg CO2e, with Scope 1 emissions at 1,900,000 kg CO2e and market-based Scope 2 emissions at 25,200,000 kg CO2e. The company also reported Scope 3 emissions from employee commuting at 8,100,000 kg CO2e. Despite these figures, EA has not publicly committed to specific reduction targets or initiatives, as indicated by the absence of documented reduction targets or climate pledges. The company continues to operate within the gaming industry, which is increasingly scrutinised for its environmental impact, highlighting the importance of transparency and commitment to sustainability in corporate practices.

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202220232024
Scope 1
1,900,000
0,000,000
0,000,000
Scope 2
25,200,000
0,000,000
0,000,000
Scope 3
8,100,000
000,000,000
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Industry emissions intensity

Very low
Low
Medium
High
Very high
Some industries are more carbon intensive than others. Electronic Arts's primary industry is Computer and related services (72), which is very low in terms of carbon intensity compared to other industries.

Location emissions intensity

Very low
Low
Medium
High
Very high
The carbon intensity of the energy grid powering a company's primary operations has a strong influence on its overall carbon footprint. Electronic Arts is headquartered in US, which has a rank of low, indicating low grid carbon intensity.

Reduction initiatives & disclosure networks

Companies disclose and commit to reducing emissions to show they are serious about reducing emissions impact over time. They can also help a company track its progress over time.

Electronic Arts is not committed to any reduction initiatives we track. This may change over time as the company engages with new initiatives or updates its commitments. DitchCarbon will update this information as it becomes available.

Science Based Targets Initiative
Carbon Disclosure Project
The Climate Pledge
UN Global Compact
Carbon Disclosure Project
The Climate Pledge
UN Global Compact

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DitchCarbon Score

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