Electronic Arts Inc., commonly known as EA, is a leading American video game company headquartered in Redwood City, California. Founded in 1982, EA has established itself as a powerhouse in the interactive entertainment industry, with a strong presence in North America, Europe, and Asia. The company is renowned for its diverse portfolio of games, including popular franchises such as FIFA, Madden NFL, and The Sims. EA's commitment to innovation and quality has set it apart, offering immersive gaming experiences that resonate with millions of players worldwide. With a focus on sports, action, and simulation games, EA has achieved significant market position, consistently ranking among the top video game publishers globally. Notable milestones include the successful launch of EA Play, a subscription service that enhances player engagement and access to a vast library of titles.
How does Electronic Arts's carbon action stack up? DitchCarbon scores companies based on their carbon action and commitment to reducing emissions. Read about our methodology to learn more.
Mean score of companies in the Computer Services industry. Comparing a company's score to the industry average can give you a sense of how well the company is doing compared to its peers.
Electronic Arts's score of 59 is higher than 78% of the industry. This can give you a sense of how well the company is doing compared to its peers.
In 2024, Electronic Arts (EA) reported total carbon emissions of approximately 3,397,000 kg CO2e for Scope 1 and about 3,868,000 kg CO2e for Scope 2 (market-based), resulting in a combined total of around 7,265,000 kg CO2e for both scopes. This marks a notable shift from 2023, where EA's emissions were approximately 3,875,000 kg CO2e for Scope 1 and about 14,930,000 kg CO2e for Scope 2 (market-based), leading to a total of around 18,805,000 kg CO2e for Scope 1 and 2 combined. In 2023, EA also disclosed Scope 3 emissions, which included significant contributions from purchased goods and services (approximately 111,205,090 kg CO2e), business travel (about 10,701,140 kg CO2e), and employee commute (approximately 3,326,030 kg CO2e). EA has set ambitious climate commitments, aiming to achieve 100% carbon neutrality by 2027. This commitment encompasses both Scope 1 and Scope 2 emissions, reflecting a proactive approach to reducing their carbon footprint. The company is currently working towards these targets, although specific reduction percentages have not been disclosed. Overall, EA's emissions data and climate commitments illustrate a strong focus on sustainability and a commitment to addressing climate change within the gaming industry.
Access structured emissions data, company-specific emission factors, and source documents
2022 | 2023 | 2024 | |
---|---|---|---|
Scope 1 | 1,900,000 | 0,000,000 | 0,000,000 |
Scope 2 | 25,200,000 | 00,000,000 | 0,000,000 |
Scope 3 | 8,100,000 | 000,000,000 | - |
Companies disclose and commit to reducing emissions to show they are serious about reducing emissions impact over time. They can also help a company track its progress over time.
Electronic Arts is not participating in any of the initiatives that we track. This may change over time as the company engages with new initiatives or updates its commitments. DitchCarbon will update this information as it becomes available.