Public Profile

Electronic Arts

Electronic Arts Inc., commonly known as EA, is a leading American video game company headquartered in Redwood City, California. Founded in 1982, EA has established itself as a powerhouse in the interactive entertainment industry, with a strong presence in North America, Europe, and Asia. The company is renowned for its diverse portfolio of games, including popular franchises such as FIFA, Madden NFL, and The Sims. EA's commitment to innovation and quality has set it apart, offering immersive gaming experiences that resonate with millions of players worldwide. With a focus on sports, action, and simulation games, EA has achieved significant market position, consistently ranking among the top video game publishers globally. Notable milestones include the successful launch of EA Play, a subscription service that enhances player engagement and access to a vast library of titles.

DitchCarbon Score

How does Electronic Arts's carbon action stack up? DitchCarbon scores companies based on their carbon action and commitment to reducing emissions. Read about our methodology to learn more.

56

Industry Average

Mean score of companies in the Computer Services industry. Comparing a company's score to the industry average can give you a sense of how well the company is doing compared to its peers.

25

Industry Benchmark

Electronic Arts's score of 56 is higher than 97% of the industry. This can give you a sense of how well the company is doing compared to its peers.

97%

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Electronic Arts's reported carbon emissions

In 2024, Electronic Arts (EA) reported total carbon emissions of approximately 3,397,000 kg CO2e for Scope 1 and about 3,868,000 kg CO2e for Scope 2 (market-based). This follows a slightly higher total for 2023, where emissions were about 3,875,000 kg CO2e for Scope 1 and approximately 6,735,000 kg CO2e for Scope 2 (market-based). The company also disclosed Scope 3 emissions in 2023, which totalled around 131,000,000 kg CO2e, with significant contributions from purchased goods and services, business travel, and employee commuting. EA has set ambitious climate commitments, aiming to achieve 100% carbon neutrality by 2027. This goal encompasses both Scope 1 and Scope 2 emissions, reflecting a long-term strategy to mitigate their carbon footprint. The company is actively working towards these targets, demonstrating a commitment to sustainability in the gaming industry.

Unlock detailed emissions data

Access structured emissions data, company-specific emission factors, and source documents

202220232024
Scope 1
1,900,000
0,000,000
0,000,000
Scope 2
25,200,000
0,000,000
0,000,000
Scope 3
8,100,000
000,000,000
-

Industry emissions intensity

Very low
Low
Medium
High
Very high
Some industries are more carbon intensive than others. Electronic Arts's primary industry is Computer and related services (72), which is very low in terms of carbon intensity compared to other industries.

Location emissions intensity

Very low
Low
Medium
High
Very high
The carbon intensity of the energy grid powering a company's primary operations has a strong influence on its overall carbon footprint. This request for Electronic Arts is in US, which has a low grid carbon intensity relative to other regions.

Reduction initiatives & disclosure networks

Companies disclose and commit to reducing emissions to show they are serious about reducing emissions impact over time. They can also help a company track its progress over time.

Electronic Arts is not participating in any of the initiatives that we track. This may change over time as the company engages with new initiatives or updates its commitments. DitchCarbon will update this information as it becomes available.

Science Based Targets Initiative
Carbon Disclosure Project
The Climate Pledge
UN Global Compact
RE 100
Climate Action 100
Race To Net Zero
Reduction Actions

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Where does DitchCarbon data come from?

Discover our data-driven methodology for measuring corporate climate action and benchmarking against industry peers