BigBen Interactive, a prominent player in the gaming and entertainment industry, is headquartered in France. Founded in 1981, the company has established itself as a key developer and publisher of video games, accessories, and gaming peripherals, catering to a diverse audience across Europe and beyond. With a strong portfolio that includes popular titles and innovative gaming accessories, BigBen Interactive stands out for its commitment to quality and creativity. The company has achieved significant milestones, including partnerships with renowned franchises and a growing presence in the competitive gaming market. Recognised for its unique blend of engaging gameplay and cutting-edge technology, BigBen Interactive continues to solidify its position as a leader in the industry, delivering exceptional experiences to gamers worldwide.
How does BigBen Interactive's carbon action stack up? DitchCarbon scores companies based on their carbon action and commitment to reducing emissions. Read about our methodology to learn more.
Mean score of companies in the Computer Services industry. Comparing a company's score to the industry average can give you a sense of how well the company is doing compared to its peers.
BigBen Interactive's score of 50 is higher than 69% of the industry. This can give you a sense of how well the company is doing compared to its peers.
In 2024, BigBen Interactive reported total carbon emissions of approximately 74,256,621 kg CO2e, with Scope 1 emissions at about 476,475 kg CO2e, Scope 2 emissions at around 833,518 kg CO2e, and a significant contribution from Scope 3 emissions, which totalled approximately 72,946,628 kg CO2e. This marks an increase from 2023, where total emissions were about 68,657,272 kg CO2e, with Scope 1 at approximately 474,215 kg CO2e, Scope 2 at around 618,433 kg CO2e, and Scope 3 at about 67,564,624 kg CO2e. In 2022, the company reported total emissions of approximately 70,791,031 kg CO2e, with Scope 1 emissions of about 510,335 kg CO2e, Scope 2 emissions at around 659,345 kg CO2e, and Scope 3 emissions contributing approximately 69,621,350 kg CO2e. The emissions data from 2021 showed a total of about 8,446,919 kg CO2e for Scope 3, with Scope 1 and 2 emissions combined at approximately 930,854 kg CO2e. Despite these figures, BigBen Interactive has not set specific reduction targets or initiatives, as indicated by the absence of documented reduction targets or climate pledges. The company’s emissions data is not cascaded from any parent organization, and all reported figures are derived directly from BigBen Interactive's own disclosures. Overall, while BigBen Interactive has made strides in tracking its carbon footprint, the lack of defined reduction strategies highlights an area for potential improvement in its climate commitments.
Access structured emissions data, company-specific emission factors, and source documents
| 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | |
|---|---|---|---|---|---|---|
| Scope 1 | 155,154 | 000,000 | 000,000 | 000,000 | 000,000 | 000,000 |
| Scope 2 | 173,952 | 00,000 | 000,000 | 000,000 | 000,000 | 000,000 |
| Scope 3 | - | - | 0,000,000 | 00,000,000 | 00,000,000 | 00,000,000 |
Climate goals typically focus on 2030 interim targets and 2050 net-zero commitments, aligned with global frameworks like the Paris Agreement and Science Based Targets initiative (SBTi) to ensure alignment with global climate goals.
BigBen Interactive has not publicly committed to specific 2030 or 2050 climate goals through the major frameworks we track. Companies often set interim 2030 targets and long-term 2050 net-zero goals to demonstrate measurable progress toward decarbonization.

