BigBen Interactive, a prominent player in the gaming and entertainment industry, is headquartered in France. Founded in 1981, the company has established itself as a key developer and publisher of video games, accessories, and gaming peripherals, catering to a diverse audience across Europe and beyond. With a strong portfolio that includes popular titles and innovative gaming accessories, BigBen Interactive stands out for its commitment to quality and creativity. The company has achieved significant milestones, including partnerships with renowned franchises and a growing presence in the competitive gaming market. Recognised for its unique blend of engaging gameplay and cutting-edge technology, BigBen Interactive continues to solidify its position as a leader in the industry, delivering exceptional experiences to gamers worldwide.
How does BigBen Interactive's carbon action stack up? DitchCarbon scores companies based on their carbon action and commitment to reducing emissions. Read about our methodology to learn more.
Mean score of companies in the Computer Services industry. Comparing a company's score to the industry average can give you a sense of how well the company is doing compared to its peers.
BigBen Interactive's score of 50 is higher than 95% of the industry. This can give you a sense of how well the company is doing compared to its peers.
In 2024, BigBen Interactive reported total carbon emissions of approximately 74,256,621 kg CO2e. This figure includes 476,475 kg CO2e from Scope 1 emissions, 833,518 kg CO2e from Scope 2 emissions, and a significant 72,946,628 kg CO2e from Scope 3 emissions. Comparatively, in 2023, the company recorded total emissions of about 68,657,272 kg CO2e, with Scope 1 at 474,215 kg CO2e, Scope 2 at 618,433 kg CO2e, and Scope 3 at 67,564,624 kg CO2e. This indicates an increase in total emissions year-on-year. In 2022, BigBen's emissions were approximately 70,791,031 kg CO2e, with Scope 1 emissions at 510,335 kg CO2e, Scope 2 at 659,345 kg CO2e, and Scope 3 at 69,621,350 kg CO2e. The company has not disclosed any specific reduction targets or initiatives as part of its climate commitments. However, it is essential to note that the absence of documented reduction targets does not diminish the importance of their ongoing efforts to address climate change within the gaming industry.
Access structured emissions data, company-specific emission factors, and source documents
2019 | 2020 | 2022 | 2023 | 2024 | |
---|---|---|---|---|---|
Scope 1 | 155,154 | 000,000 | 000,000 | 000,000 | 000,000 |
Scope 2 | 173,952 | 00,000 | 000,000 | 000,000 | 000,000 |
Scope 3 | - | - | 00,000,000 | 00,000,000 | 00,000,000 |
Companies disclose and commit to reducing emissions to show they are serious about reducing emissions impact over time. They can also help a company track its progress over time.
BigBen Interactive is not participating in any of the initiatives that we track. This may change over time as the company engages with new initiatives or updates its commitments. DitchCarbon will update this information as it becomes available.