Nintendo Co., Ltd., commonly known as Nintendo, is a leading player in the global video game industry, headquartered in the United States. Founded in 1889, the company has evolved from a playing card manufacturer to a powerhouse in interactive entertainment, with significant operations in regions such as Europe and Japan. Renowned for its innovative gaming consoles and beloved franchises, Nintendo's core products include the Nintendo Switch, Nintendo 3DS, and iconic titles like Super Mario, The Legend of Zelda, and Pokémon. These offerings are distinguished by their unique gameplay experiences and family-friendly appeal. With a rich history marked by key milestones, such as the launch of the NES in the 1980s, Nintendo has solidified its market position as a pioneer in gaming. The company continues to achieve notable success, consistently engaging millions of players worldwide with its creative and immersive gaming experiences.
How does Nintendo's carbon action stack up? DitchCarbon scores companies based on their carbon action and commitment to reducing emissions. Read about our methodology to learn more.
Mean score of companies in the Computer Services industry. Comparing a company's score to the industry average can give you a sense of how well the company is doing compared to its peers.
Nintendo's score of 31 is higher than 59% of the industry. This can give you a sense of how well the company is doing compared to its peers.
In 2022, Nintendo's total carbon emissions amounted to approximately 3,136,503,400 kg CO2e, with emissions distributed across various scopes: 611,300 kg CO2e from Scope 1, 5,520,200 kg CO2e from Scope 2, and a significant 3,130,503,400 kg CO2e from Scope 3. The Scope 3 emissions were primarily driven by purchased goods and services, which accounted for about 2,717,331,800 kg CO2e, alongside other categories such as the use of sold products and upstream transportation. Comparatively, in 2021, Nintendo reported total emissions of about 3,227,899,000 kg CO2e, with Scope 1 emissions at 345,500 kg CO2e and Scope 2 at 4,740,200 kg CO2e. The Scope 3 emissions for that year were approximately 3,227,899,000 kg CO2e, indicating a slight decrease in total emissions from 2021 to 2022. Despite these figures, Nintendo has not publicly committed to specific reduction targets or initiatives, as indicated by the absence of documented reduction targets or SBTi commitments. The company does not appear to inherit emissions data from a parent organisation, maintaining its own reporting structure. Overall, while Nintendo has made strides in tracking its emissions, the lack of formal reduction commitments suggests an opportunity for further engagement in climate action within the gaming industry.
Access structured emissions data, company-specific emission factors, and source documents
2020 | 2021 | 2022 | |
---|---|---|---|
Scope 1 | 591,300 | 000,000 | 000,000 |
Scope 2 | 5,222,500 | 0,000,000 | 0,000,000 |
Scope 3 | - | 0,000,000,000 | 0,000,000,000 |
Companies disclose and commit to reducing emissions to show they are serious about reducing emissions impact over time. They can also help a company track its progress over time.
Nintendo is not participating in any of the initiatives that we track. This may change over time as the company engages with new initiatives or updates its commitments. DitchCarbon will update this information as it becomes available.