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Recreation and Sports Services
JP
updated 3 months ago

Sony Interactive Entertainment Inc. Sustainability Profile

Company website

Sony Interactive Entertainment Inc. (SIE), a subsidiary of the global technology giant Sony Corporation, is headquartered in Japan (JP) and operates extensively across North America, Europe, and Asia. Founded in 1993, SIE has established itself as a leader in the interactive entertainment industry, primarily focusing on video game development, publishing, and digital distribution. The company is renowned for its flagship products, including the PlayStation console series and a diverse library of exclusive games, which set it apart in a competitive market. With significant milestones such as the launch of the PlayStation 5, SIE continues to innovate and enhance the gaming experience. Its strong market position is underscored by numerous awards and a dedicated global fanbase, solidifying its reputation as a pioneer in the gaming landscape.

DitchCarbon Score

How does Sony Interactive Entertainment Inc.'s carbon action stack up? DitchCarbon scores companies based on their carbon action and commitment to reducing emissions. Read about our methodology to learn more.

86

Industry Average

Mean score of companies in the Recreation and Sports Services industry. Comparing a company's score to the industry average can give you a sense of how well the company is doing compared to its peers.

29

Industry Benchmark

Sony Interactive Entertainment Inc.'s score of 86 is higher than 93% of the industry. This can give you a sense of how well the company is doing compared to its peers.

93%

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Sony Interactive Entertainment Inc.'s reported carbon emissions

Inherited from Sony Group Corporation

Sony Interactive Entertainment Inc., headquartered in Japan (JP), currently does not have specific carbon emissions data available for the most recent year. The company is a current subsidiary of Sony Group Corporation, which cascades its climate commitments and initiatives down to its subsidiaries. Sony Group Corporation has set ambitious climate targets, including commitments to reduce emissions across its operations. However, specific reduction targets or achievements for Sony Interactive Entertainment Inc. have not been detailed. The company is aligned with various sustainability initiatives, including the Science Based Targets initiative (SBTi), CDP, RE100, and the Climate Pledge, all of which are sourced from Sony Group Corporation. As part of its climate strategy, Sony Group Corporation aims to address emissions across all scopes, including Scope 1, 2, and 3, although specific figures for Sony Interactive Entertainment Inc. are not disclosed. The lack of detailed emissions data highlights the ongoing need for transparency and accountability in corporate climate commitments.

Unlock detailed emissions data

Access structured emissions data, company-specific emission factors, and source documents

2000200120022003200420052006200720082009201020112018201920202021202220232024
Scope 1
891,486,000
000,000,000
000,000,000
000,000,000
000,000,000
000,000,000
000,000,000
000,000,000
000,000,000
000,000,000
000,000,000
000,000,000
000,000,000
000,000,000
000,000,000
000,000,000
000,000,000
000,000,000
000,000,000
Scope 2
-
-
-
-
-
-
-
-
-
-
0,000,000,000
0,000,000,000
0,000,000,000
0,000,000,000
000,000,000
000,000,000
000,000,000
000,000,000
000,000,000
Scope 3
-
-
-
-
-
-
-
-
-
-
-
-
00,000,000,000
00,000,000,000
00,000,000,000
00,000,000,000
00,000,000,000
00,000,000,000
00,000,000,000

How Carbon Intensive is Sony Interactive Entertainment Inc.'s Industry?

Very low
Low
Medium
High
Very high
Some industries are more carbon intensive than others. Sony Interactive Entertainment Inc.'s primary industry is Recreation and Sports Services, which is very low in terms of carbon intensity compared to other industries.

How Carbon Intensive is Sony Interactive Entertainment Inc.'s Location?

Very low
Low
Medium
High
Very high
The carbon intensity of the energy grid powering a company's primary operations has a strong influence on its overall carbon footprint. This request for Sony Interactive Entertainment Inc. is in JP, which has a low grid carbon intensity relative to other regions.

Sony Interactive Entertainment Inc.'s Scope 3 Categories Breakdown

Sony Interactive Entertainment Inc.'s Scope 3 emissions, which decreased by 15% last year and increased by approximately 4% since 2018, demonstrating supply chain emissions tracking. The vast majority of their carbon footprint comes from suppliers and value chain emissions, representing the vast majority of total emissions under the GHG Protocol, with "Use of Sold Products" being the largest emissions source at 60% of Scope 3 emissions.

Top Scope 3 Categories

2024
Use of Sold Products
60%
Purchased Goods and Services
25%
Capital Goods
12%
Fuel and Energy Related Activities
<1%
Upstream Transportation & Distribution
<1%
Employee Commuting
<1%
Waste Generated in Operations
<1%
End-of-Life Treatment of Sold Products
<1%
Business Travel
<1%
Investments
<1%

Sony Interactive Entertainment Inc.'s Climate Goals (2030 & 2050)

Climate goals typically focus on 2030 interim targets and 2050 net-zero commitments, aligned with global frameworks like the Paris Agreement and Science Based Targets initiative (SBTi) to ensure alignment with global climate goals.

Sony Interactive Entertainment Inc. has established climate goals through participation in recognized frameworks and target-setting initiatives. Companies often set interim 2030 targets and long-term 2050 net-zero goals to demonstrate measurable progress toward decarbonization.

Science Based Targets Initiative
Carbon Disclosure Project
The Climate Pledge
UN Global Compact
RE 100
Climate Action 100
Race To Net Zero
Reduction Actions

Compare Sony Interactive Entertainment Inc.'s Emissions with Industry Peers

Starz

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Tencent

CN
•
Radio, television and communication equipment and apparatus (32)
Updated 7 days ago

The Codemasters Software Company Limited

GB
•
Computer and related services (72)
Updated 3 months ago

Activision Blizzard

US
•
Computer and related services (72)
Updated 10 days ago

Warner Media, LLC

US
•
Radio, television and communication equipment and apparatus (32)
Updated 3 months ago

Play Games24x7 Private Limited

IN
•
Post and telecommunication services (64)
Updated about 1 month ago

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Where does DitchCarbon data come from?

Discover our data-driven methodology for measuring corporate climate action and benchmarking against industry peers

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