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Public Profile
Computer Services
US
updated 3 months ago

Nintendo Sustainability Profile

Company website

Nintendo Co., Ltd., commonly known as Nintendo, is a leading player in the global video game industry, headquartered in the United States. Founded in 1889, the company has evolved from a playing card manufacturer to a powerhouse in interactive entertainment, with significant operations in regions such as Europe and Japan. Renowned for its innovative gaming consoles and beloved franchises, Nintendo's core products include the Nintendo Switch, Nintendo 3DS, and iconic titles like Super Mario, The Legend of Zelda, and Pokémon. These offerings are distinguished by their unique gameplay experiences and family-friendly appeal. With a rich history marked by key milestones, such as the launch of the NES in the 1980s, Nintendo has solidified its market position as a pioneer in gaming. The company continues to achieve notable success, consistently engaging millions of players worldwide with its creative and immersive gaming experiences.

DitchCarbon Score

How does Nintendo's carbon action stack up? DitchCarbon scores companies based on their carbon action and commitment to reducing emissions. Read about our methodology to learn more.

31

Industry Average

Mean score of companies in the Computer Services industry. Comparing a company's score to the industry average can give you a sense of how well the company is doing compared to its peers.

31

Industry Benchmark

Nintendo's score of 31 is higher than 54% of the industry. This can give you a sense of how well the company is doing compared to its peers.

54%

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Nintendo's reported carbon emissions

In 2022, Nintendo's total carbon emissions amounted to approximately 3,138,000,000 kg CO2e, with emissions distributed across various scopes: 611,300 kg CO2e (Scope 1), 5,520,200 kg CO2e (Scope 2), and a significant 3,131,503,400 kg CO2e (Scope 3). The Scope 3 emissions were primarily driven by purchased goods and services, which accounted for about 2,717,331,800 kg CO2e, alongside other categories such as the use of sold products (279,208,700 kg CO2e) and upstream transportation and distribution (96,589,200 kg CO2e). Comparatively, in 2021, Nintendo reported total emissions of approximately 3,227,899,000 kg CO2e, with Scope 1 emissions at 345,500 kg CO2e, Scope 2 at 4,740,200 kg CO2e, and Scope 3 at 3,227,899,000 kg CO2e. This indicates a slight reduction in total emissions from 2021 to 2022. Despite these figures, Nintendo has not publicly committed to specific reduction targets or initiatives, as indicated by the absence of documented reduction targets or SBTi commitments. The company does not appear to inherit emissions data from a parent organisation, maintaining its own reporting standards. Overall, while Nintendo has made strides in tracking its emissions, the lack of formal reduction commitments suggests an opportunity for further engagement in climate action within the gaming industry.

Unlock detailed emissions data

Access structured emissions data, company-specific emission factors, and source documents

202020212022
Scope 1
591,300
000,000
000,000
Scope 2
5,222,500
0,000,000
0,000,000
Scope 3
-
0,000,000,000
0,000,000,000

How Carbon Intensive is Nintendo's Industry?

Very low
Low
Medium
High
Very high
Some industries are more carbon intensive than others. Nintendo's primary industry is Computer Services, which is very low in terms of carbon intensity compared to other industries.

How Carbon Intensive is Nintendo's Location?

Very low
Low
Medium
High
Very high
The carbon intensity of the energy grid powering a company's primary operations has a strong influence on its overall carbon footprint. This request for Nintendo is in US, which has a low grid carbon intensity relative to other regions.

Nintendo's Scope 3 Categories Breakdown

Nintendo's Scope 3 emissions, which decreased by 3% last year and decreased by approximately 3% since 2021, demonstrating supply chain emissions tracking. Nearly all of their carbon footprint comes from suppliers and value chain emissions, representing nearly all emissions under the GHG Protocol, with "Purchased Goods and Services" being the largest emissions source at 87% of Scope 3 emissions.

Top Scope 3 Categories

2022
Purchased Goods and Services
87%
Use of Sold Products
9%
Upstream Transportation & Distribution
3%
Capital Goods
<1%
End-of-Life Treatment of Sold Products
<1%
Business Travel
<1%
Fuel and Energy Related Activities
<1%
Downstream Transportation & Distribution
<1%
Employee Commuting
<1%
Waste Generated in Operations
<1%

Nintendo's Climate Goals (2030 & 2050)

Climate goals typically focus on 2030 interim targets and 2050 net-zero commitments, aligned with global frameworks like the Paris Agreement and Science Based Targets initiative (SBTi) to ensure alignment with global climate goals.

Nintendo has not publicly committed to specific 2030 or 2050 climate goals through the major frameworks we track. Companies often set interim 2030 targets and long-term 2050 net-zero goals to demonstrate measurable progress toward decarbonization.

Science Based Targets Initiative
Carbon Disclosure Project
The Climate Pledge
UN Global Compact
RE 100
Climate Action 100
Race To Net Zero
Reduction Actions

Compare Nintendo's Emissions with Industry Peers

LeapFrog Enterprises Inc.

US
•
Recreational, cultural and sporting services (92)
Updated about 2 months ago

BigBen Interactive

FR
•
Computer and related services (72)
Updated 15 days ago

Sony Interactive Entertainment Inc.

JP
•
Recreational, cultural and sporting services (92)
Updated 2 months ago

Samsung

KR
•
Electrical machinery and apparatus n.e.c. (31)
Updated 7 days ago

Square Enix Holdings Co., Ltd.

JP
•
Computer and related services (72)
Updated 15 days ago

Lexibook - Linguistic Electronic System Société anonyme

FR
•
Office machinery and computers (30)
Updated 15 days ago

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Where does DitchCarbon data come from?

Discover our data-driven methodology for measuring corporate climate action and benchmarking against industry peers

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