Nintendo Co., Ltd., commonly known as Nintendo, is a leading player in the global video game industry, headquartered in the United States. Founded in 1889, the company has evolved from a playing card manufacturer to a powerhouse in interactive entertainment, with significant operations in regions such as Europe and Japan. Renowned for its innovative gaming consoles and beloved franchises, Nintendo's core products include the Nintendo Switch, Nintendo 3DS, and iconic titles like Super Mario, The Legend of Zelda, and Pokémon. These offerings are distinguished by their unique gameplay experiences and family-friendly appeal. With a rich history marked by key milestones, such as the launch of the NES in the 1980s, Nintendo has solidified its market position as a pioneer in gaming. The company continues to achieve notable success, consistently engaging millions of players worldwide with its creative and immersive gaming experiences.
How does Nintendo's carbon action stack up? DitchCarbon scores companies based on their carbon action and commitment to reducing emissions. Read about our methodology to learn more.
Mean score of companies in the Computer Services industry. Comparing a company's score to the industry average can give you a sense of how well the company is doing compared to its peers.
Nintendo's score of 31 is higher than 54% of the industry. This can give you a sense of how well the company is doing compared to its peers.
In 2022, Nintendo's total carbon emissions amounted to approximately 3,138,000,000 kg CO2e, with emissions distributed across various scopes: 611,300 kg CO2e (Scope 1), 5,520,200 kg CO2e (Scope 2), and a significant 3,131,503,400 kg CO2e (Scope 3). The Scope 3 emissions were primarily driven by purchased goods and services, which accounted for about 2,717,331,800 kg CO2e, alongside other categories such as the use of sold products (279,208,700 kg CO2e) and upstream transportation and distribution (96,589,200 kg CO2e). Comparatively, in 2021, Nintendo reported total emissions of approximately 3,227,899,000 kg CO2e, with Scope 1 emissions at 345,500 kg CO2e, Scope 2 at 4,740,200 kg CO2e, and Scope 3 at 3,227,899,000 kg CO2e. This indicates a slight reduction in total emissions from 2021 to 2022. Despite these figures, Nintendo has not publicly committed to specific reduction targets or initiatives, as indicated by the absence of documented reduction targets or SBTi commitments. The company does not appear to inherit emissions data from a parent organisation, maintaining its own reporting standards. Overall, while Nintendo has made strides in tracking its emissions, the lack of formal reduction commitments suggests an opportunity for further engagement in climate action within the gaming industry.
Access structured emissions data, company-specific emission factors, and source documents
| 2020 | 2021 | 2022 | |
|---|---|---|---|
| Scope 1 | 591,300 | 000,000 | 000,000 |
| Scope 2 | 5,222,500 | 0,000,000 | 0,000,000 |
| Scope 3 | - | 0,000,000,000 | 0,000,000,000 |
Nintendo's Scope 3 emissions, which decreased by 3% last year and decreased by approximately 3% since 2021, demonstrating supply chain emissions tracking. Nearly all of their carbon footprint comes from suppliers and value chain emissions, representing nearly all emissions under the GHG Protocol, with "Purchased Goods and Services" being the largest emissions source at 87% of Scope 3 emissions.
Climate goals typically focus on 2030 interim targets and 2050 net-zero commitments, aligned with global frameworks like the Paris Agreement and Science Based Targets initiative (SBTi) to ensure alignment with global climate goals.
Nintendo has not publicly committed to specific 2030 or 2050 climate goals through the major frameworks we track. Companies often set interim 2030 targets and long-term 2050 net-zero goals to demonstrate measurable progress toward decarbonization.
