Rovio Entertainment Corporation, commonly known as Rovio, is a prominent player in the computer and related services industry, headquartered in Finland (FI). Founded in 2003, the company gained global recognition with the launch of its flagship game, Angry Birds, which revolutionised mobile gaming and established Rovio as a household name.
With a focus on game development and entertainment, Rovio has expanded its portfolio to include various mobile games, animated series, and merchandise, all characterised by their engaging gameplay and distinctive art style. The company has achieved significant milestones, including multiple game releases that have topped app store charts and a successful transition into multimedia content. Rovio's innovative approach and strong market presence have solidified its position as a leader in the gaming industry, continually captivating audiences worldwide.
+1 vs industry average
Rovio’s score of 41 is higher than 54% of the industry. This can give you a sense of how well the company is doing compared to its peers.
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Industry Intensity
Computer Services is among the least carbon-intensive industries
Industry performance
The Computer Services industry has reduced its overall emissions by 19% since 2019
Emissions trajectory 2020 – 2027
Reported emissions
Scope 3 accounts for ••• of total emissions.
Rovio's reported carbon emissions
Rovio Entertainment Oyj, a Finnish company in the Computer and related services (72) sector, has disclosed its carbon emissions for the reporting years 2020 to 2024. **Latest Emissions Data (2024):** In 2024, Rovio reported **approximately 93.1 billion kg CO2e** in total emissions. This figure is comprised of: * **Scope 2 Emissions:** Approximately 642,000 kg CO2e. * **Scope 3 Emissions:** Approximately 15.7 million kg CO2e, with the largest contributors being purchased goods and services (approximately 7.67 million kg CO2e) and use of sold products (approximately 7.16 million kg CO2e). Scope 1 emissions data for 2024 were not available. **Previous Emissions Data:** * In 2022, Rovio reported total emissions of approximately 6.79 million kg CO2e, with Scope 2 emissions at approximately 151,300 kg CO2e and Scope 3 emissions at approximately 6.63 million kg CO2e. * In 2021, total emissions were approximately 10.17 million kg CO2e, primarily from Scope 3 emissions (approximately 10.12 million kg CO2e) and Scope 2 emissions (approximately 53,000 kg CO2e). * In 2020, Scope 2 emissions were approximately 190,000 kg CO2e, and Scope 3 emissions included approximately 154,000 kg CO2e from business travel and 10,000 kg CO2e from employee commute. **Climate Commitments:** Rovio Entertainment Oyj is committed to setting science-based targets and has a net-zero commitment by 2050. It is noted as a "BA1.5 member" indicating a commitment to align with a 1.5°C warming scenario. However, some SBTi commitments have been removed, and target details for near-term and long-term reductions are not fully specified. **Data Cascading:** The emissions data for Rovio Entertainment Oyj is cascaded from its parent organisation, Rovio Entertainment Oyj, with a cascade level of 3, indicating it is a current subsidiary. SBTi and other initiative sources are also attributed to Rovio Entertainment Oyj at cascade level 0.
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Rovio’s Climate Goals (2030 & 2050)
No climate goals have been disclosed for Rovio yet.
Scope 3 top emissions categories
7 of 15 categories disclosedSee all scope 3 categories
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Climate initiatives

Science Based Targets Initiative

Carbon Disclosure Project
The Climate Pledge
UN Global Compact Climate Champions initiative
RE 100
Climate Action 100
Emissions comparison with industry peers
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Common questions about Rovio’s sustainability data and climate commitments
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