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Public Profile
Recreation and Sports Services
MT
updated a month ago

Esports Entertainment Group, Inc. Sustainability Profile

Company website

Esports Entertainment Group, Inc. (EEG), headquartered in Montana, is a leading player in the burgeoning esports and online gaming industry. Founded in 2018, the company has rapidly established itself as a prominent provider of esports wagering and gaming solutions, catering to a global audience. EEG operates primarily in North America and Europe, focusing on innovative platforms that enhance the gaming experience. The company offers a unique blend of esports betting, online casino games, and a comprehensive esports tournament platform, setting it apart from competitors. With a commitment to responsible gaming and regulatory compliance, EEG has achieved significant milestones, including partnerships with major esports organisations. As a forward-thinking entity in the esports landscape, Esports Entertainment Group continues to solidify its market position through strategic growth and a dedication to delivering exceptional gaming experiences.

DitchCarbon Score

How does Esports Entertainment Group, Inc.'s carbon action stack up? DitchCarbon scores companies based on their carbon action and commitment to reducing emissions. Read about our methodology to learn more.

23

Industry Average

Mean score of companies in the Recreation and Sports Services industry. Comparing a company's score to the industry average can give you a sense of how well the company is doing compared to its peers.

29

Industry Benchmark

Esports Entertainment Group, Inc.'s score of 23 is lower than 72% of the industry. This can give you a sense of how well the company is doing compared to its peers.

28%

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Esports Entertainment Group, Inc.'s reported carbon emissions

Esports Entertainment Group, Inc., headquartered in Montana (MT), currently does not report any carbon emissions data, as indicated by the absence of specific figures in kg CO2e. Additionally, there are no documented reduction targets or climate pledges associated with the company. This lack of emissions data and climate commitments suggests that Esports Entertainment Group, Inc. may not yet have established a formal framework for addressing its carbon footprint or engaging in sustainability initiatives. As the esports industry increasingly prioritises environmental responsibility, it will be essential for the company to consider developing strategies to measure and reduce its carbon emissions in the future.

How Carbon Intensive is Esports Entertainment Group, Inc.'s Industry?

Very low
Low
Medium
High
Very high
Some industries are more carbon intensive than others. Esports Entertainment Group, Inc.'s primary industry is Recreation and Sports Services, which is very low in terms of carbon intensity compared to other industries.

How Carbon Intensive is Esports Entertainment Group, Inc.'s Location?

Very low
Low
Medium
High
Very high
The carbon intensity of the energy grid powering a company's primary operations has a strong influence on its overall carbon footprint. This request for Esports Entertainment Group, Inc. is in MT, which has a low grid carbon intensity relative to other regions.

Esports Entertainment Group, Inc.'s Climate Goals (2030 & 2050)

Climate goals typically focus on 2030 interim targets and 2050 net-zero commitments, aligned with global frameworks like the Paris Agreement and Science Based Targets initiative (SBTi) to ensure alignment with global climate goals.

Esports Entertainment Group, Inc. has not publicly committed to specific 2030 or 2050 climate goals through the major frameworks we track. Companies often set interim 2030 targets and long-term 2050 net-zero goals to demonstrate measurable progress toward decarbonization.

Science Based Targets Initiative
Carbon Disclosure Project
The Climate Pledge
UN Global Compact
RE 100
Climate Action 100
Race To Net Zero
Reduction Actions

Compare Esports Entertainment Group, Inc.'s Emissions with Industry Peers

Fanduel Group, Inc.

US
•
Other business services (74)
Updated about 1 month ago

Super Group (SGHC) Limited

GG
•
Recreational, cultural and sporting services (92)
Updated 18 days ago

Activision Blizzard

US
•
Computer and related services (72)
Updated 3 days ago

Penn Entertainment

US
•
Recreational, cultural and sporting services (92)
Updated 7 days ago

Take Two

US
•
Computer and related services (72)
Updated 18 days ago

Nvidia

US
•
Computer and related services (72)
Updated 1 day ago

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Where does DitchCarbon data come from?

Discover our data-driven methodology for measuring corporate climate action and benchmarking against industry peers

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