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Business Services
IE
updated 8 days ago

Flutter Entertainment Sustainability Profile

Company website

Flutter Entertainment plc, headquartered in Ireland, is a leading player in the global sports betting and gaming industry. Founded in 2016, the company emerged from the merger of Paddy Power and Betfair, quickly establishing itself as a powerhouse with a diverse portfolio of brands, including PokerStars and Adjarabet. Operating primarily in the UK, Ireland, and Australia, Flutter offers a wide range of products, from online sports betting to casino games and poker. Its unique approach combines innovative technology with a customer-centric focus, setting it apart in a competitive market. Flutter's commitment to responsible gaming and its significant market share underscore its position as a trusted leader in the industry. With a strong emphasis on sustainability and community engagement, Flutter Entertainment continues to shape the future of gaming and betting.

DitchCarbon Score

How does Flutter Entertainment's carbon action stack up? DitchCarbon scores companies based on their carbon action and commitment to reducing emissions. Read about our methodology to learn more.

85

Industry Average

Mean score of companies in the Business Services industry. Comparing a company's score to the industry average can give you a sense of how well the company is doing compared to its peers.

26

Industry Benchmark

Flutter Entertainment's score of 85 is higher than 92% of the industry. This can give you a sense of how well the company is doing compared to its peers.

92%

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Flutter Entertainment's reported carbon emissions

In 2024, Flutter Entertainment reported total carbon emissions of approximately 463,007,000 kg CO2e. This includes Scope 1 emissions of about 4,319,000 kg CO2e, primarily from mobile combustion (approximately 3,244,000 kg CO2e), and Scope 2 emissions of about 15,435,000 kg CO2e. The majority of their emissions fall under Scope 3, amounting to approximately 458,688,000 kg CO2e, with significant contributions from purchased goods and services (around 380,725,000 kg CO2e) and business travel (approximately 29,922,000 kg CO2e). Flutter Entertainment has set ambitious climate commitments, aiming to reduce absolute Scope 1 and 2 greenhouse gas emissions by 45% by 2030, using 2022 as the base year. They also plan to achieve a 90% reduction in these emissions by 2035. Additionally, the company has committed to reducing absolute Scope 3 emissions by 45% by 2030 and 90% by 2035. A key component of their strategy is the commitment to reach net-zero emissions across all scopes by 2035. These targets align with the Science Based Targets initiative (SBTi) and reflect Flutter's commitment to addressing climate change within the context of the hospitality and leisure sector, where they operate.

Unlock detailed emissions data

Access structured emissions data, company-specific emission factors, and source documents

201620172018201920202021202220232024
Scope 1
408,000
0,000,000
0,000,000
0,000,000
000,000
000,000
0,000,000
0,000,000
0,000,000
Scope 2
17,156,000
-
-
00,000,000
00,000,000
00,000,000
0,000,000
-
-
Scope 3
3,984,000
-
-
00,000,000
0,000,000
0,000,000
000,000,000
000,000,000
000,000,000

How Carbon Intensive is Flutter Entertainment's Industry?

Very low
Low
Medium
High
Very high
Some industries are more carbon intensive than others. Flutter Entertainment's primary industry is Business Services, which is very low in terms of carbon intensity compared to other industries.

How Carbon Intensive is Flutter Entertainment's Location?

Very low
Low
Medium
High
Very high
The carbon intensity of the energy grid powering a company's primary operations has a strong influence on its overall carbon footprint. This request for Flutter Entertainment is in IE, which has a very low grid carbon intensity relative to other regions.

Flutter Entertainment's Scope 3 Categories Breakdown

Flutter Entertainment's Scope 3 emissions, which decreased by 5% last year and increased significantly since 2016, demonstrating supply chain emissions tracking. Nearly all of their carbon footprint comes from suppliers and value chain emissions, representing nearly all emissions under the GHG Protocol, with "Purchased Goods and Services" being the largest emissions source at 83% of Scope 3 emissions.

Top Scope 3 Categories

2024
Purchased Goods and Services
83%
Business Travel
7%
Employee Commuting
3%
Downstream Leased Assets
2%
Upstream Leased Assets
2%
Capital Goods
1%
Downstream Transportation & Distribution
1%
Fuel and Energy Related Activities
1%
Waste Generated in Operations
<1%
End-of-Life Treatment of Sold Products
<1%

Flutter Entertainment's Climate Goals (2030 & 2050)

Climate goals typically focus on 2030 interim targets and 2050 net-zero commitments, aligned with global frameworks like the Paris Agreement and Science Based Targets initiative (SBTi) to ensure alignment with global climate goals.

Flutter Entertainment has established climate goals through participation in recognized frameworks and target-setting initiatives. Companies often set interim 2030 targets and long-term 2050 net-zero goals to demonstrate measurable progress toward decarbonization.

Science Based Targets Initiative
Carbon Disclosure Project
The Climate Pledge
UN Global Compact
RE 100
Climate Action 100
Race To Net Zero
Reduction Actions

Compare Flutter Entertainment's Emissions with Industry Peers

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Recreational, cultural and sporting services (92)
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Sportradar Group AG

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•
Computer and related services (72)
Updated 4 days ago

Lottomatica Group S.p.A.

IT
•
Recreational, cultural and sporting services (92)
Updated 4 days ago

Tatts Group Limited

AU
•
Recreational, cultural and sporting services (92)
Updated about 2 months ago

Frequently Asked Questions

Common questions about Flutter Entertainment's sustainability data and climate commitments

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Where does DitchCarbon data come from?

Discover our data-driven methodology for measuring corporate climate action and benchmarking against industry peers

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