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Flutter Entertainment, headquartered in Ireland (IE), is a leading player in the Other Business Services sector, specifically within the gaming and betting industry. Founded in 2016, the company has rapidly expanded its footprint across major operational regions, including the UK, Australia, and the US, following significant mergers and acquisitions.
The company is renowned for its diverse portfolio of brands, including Betfair, Paddy Power, and FanDuel, which offer unique betting experiences and innovative gaming solutions. Flutter's commitment to responsible gambling and customer engagement sets it apart in a competitive market. With a strong market position, Flutter Entertainment has achieved notable milestones, including becoming one of the largest online betting and gaming companies globally, reflecting its dedication to growth and excellence in service delivery.
+37 vs industry average
Flutter Entertainment’s score of 73 is higher than 79% of the industry. This can give you a sense of how well the company is doing compared to its peers.
Business Services is among the least carbon-intensive industries
The Business Services industry has reduced its overall emissions by 25% since 2018
Scope 3 accounts for ••• of total emissions.
Flutter Entertainment plc, an Ireland-headquartered company in the Other business services industry, reported total emissions of approximately 515.8 million kg CO2e in 2025. This includes about 5.1 million kg CO2e from Scope 1 emissions, and approximately 510.7 million kg CO2e from Scope 3 emissions. Notably, its Scope 3 emissions primarily stemmed from purchased goods and services, accounting for about 435.4 million kg CO2e, followed by business travel at approximately 24.6 million kg CO2e, and employee commute at around 20.3 million kg CO2e.
Looking back, Flutter's total emissions were approximately 463.0 million kg CO2e in 2024 and about 487.2 million kg CO2e in 2023. In 2022, total emissions stood at approximately 327.8 million kg CO2e, comprising around 4.7 million kg CO2e from Scope 1, approximately 4.1 million kg CO2e from Scope 2 (market-based), and about 318.9 million kg CO2e from Scope 3.
Flutter Entertainment plc has set ambitious climate commitments, validated by the Science Based Targets initiative (SBTi). The company is committed to reaching net-zero greenhouse gas emissions across its value chain by 2035.
Near-term, Flutter aims to reduce absolute Scope 1 and 2 GHG emissions by 45% by 2030, using 2022 as a base year. Additionally, the company is committed to reducing absolute Scope 3 GHG emissions by 45% within the same timeframe. Long-term targets include a 90% reduction in absolute Scope 1, 2, and 3 GHG emissions by 2035, also from a 2022 base year.
2035
90% reduction in Scope 2
Flutter Entertainment PLC commits to reduce absolute scope 1 and 2 GHG emissions 90% by 2035 from a 2022 base year.
2030
45% reduction in Scope 2
Flutter Entertainment PLC commits to reduce absolute scope 1 and 2 GHG emissions 45% by 2030 from a 2022 base year.
2035
90% reduction in Scope 1
Flutter Entertainment PLC commits to reduce absolute scope 1 and 2 GHG emissions 90% by 2035 from a 2022 base year.
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PCAF scored Scope 1, 2 and 3 for 2M+ organizations, including private ones.
Common questions about Flutter Entertainment’s sustainability data and climate commitments
Data year: 2025
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