Marvel Entertainment, Inc., a leading name in the entertainment industry, is headquartered in the United States. Founded in 1939, the company has evolved from its origins in comic book publishing to become a powerhouse in film, television, and digital media. With a diverse portfolio that includes iconic characters such as Spider-Man, Iron Man, and the X-Men, Marvel has redefined storytelling through its unique blend of superhero narratives and expansive universes. The company has achieved significant milestones, including the launch of the Marvel Cinematic Universe (MCU) in 2008, which has set box office records globally. Marvel's innovative approach to cross-platform storytelling and character development has solidified its market position, making it a dominant force in the entertainment sector. With a commitment to creativity and quality, Marvel continues to captivate audiences worldwide.
How does Marvel Entertainment, Inc.'s carbon action stack up? DitchCarbon scores companies based on their carbon action and commitment to reducing emissions. Read about our methodology to learn more.
Mean score of companies in the Research Services industry. Comparing a company's score to the industry average can give you a sense of how well the company is doing compared to its peers.
Marvel Entertainment, Inc.'s score of 76 is higher than 88% of the industry. This can give you a sense of how well the company is doing compared to its peers.
As of the latest available data, Marvel Entertainment, Inc. does not report specific carbon emissions figures, indicating a lack of detailed emissions data for the most recent year. The company is a current subsidiary of The Walt Disney Company, which may influence its climate commitments and reporting practices. Marvel's climate initiatives and reduction targets are inherited from its parent company, The Walt Disney Company. This includes commitments to the Science Based Targets initiative (SBTi) and participation in the Carbon Disclosure Project (CDP), both of which aim to enhance transparency and accountability in corporate climate action. However, specific reduction targets or achievements for Marvel itself are not detailed. In the context of industry standards, Marvel's climate commitments align with broader corporate sustainability efforts, although specific metrics and targets are not disclosed at this level. The absence of emissions data suggests that Marvel may still be developing its individual climate strategy or reporting framework, relying on the overarching policies set by The Walt Disney Company.
Access structured emissions data, company-specific emission factors, and source documents
| 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | |
|---|---|---|---|---|---|---|---|
| Scope 1 | 897,432,000 | 000,000,000 | 000,000,000 | 000,000,000 | 000,000,000 | 000,000,000 | 000,000,000 |
| Scope 2 | 976,732,000 | 000,000,000 | 000,000,000 | 000,000,000 | 000,000,000 | 000,000,000 | 000,000,000 |
| Scope 3 | - | 0,000,000,000 | - | - | 00,000,000,000 | 00,000,000,000 | - |
Marvel Entertainment, Inc.'s Scope 3 emissions, which increased by 2% last year and increased by approximately 17% since 2019, demonstrating supply chain emissions tracking. The vast majority of their carbon footprint comes from suppliers and value chain emissions, representing the vast majority of total emissions under the GHG Protocol, with "Purchased Goods and Services" being the largest emissions source at 57% of Scope 3 emissions.
Climate goals typically focus on 2030 interim targets and 2050 net-zero commitments, aligned with global frameworks like the Paris Agreement and Science Based Targets initiative (SBTi) to ensure alignment with global climate goals.
Marvel Entertainment, Inc. has not publicly committed to specific 2030 or 2050 climate goals through the major frameworks we track. Companies often set interim 2030 targets and long-term 2050 net-zero goals to demonstrate measurable progress toward decarbonization.