Gamesys Group plc, commonly known as Gamesys, is a leading online gaming company headquartered in Great Britain. Founded in 2001, Gamesys has established itself as a prominent player in the gaming industry, particularly in the online casino and bingo sectors. The company operates across various regions, including the UK and Europe, providing a diverse range of gaming experiences. Gamesys is renowned for its innovative gaming platforms and unique offerings, including popular brands such as Jackpotjoy and Virgin Games. The company has achieved significant milestones, including a successful public listing and strategic acquisitions that have bolstered its market position. With a commitment to responsible gaming and cutting-edge technology, Gamesys continues to set industry standards while delivering engaging entertainment to millions of players worldwide.
How does Gamesys's carbon action stack up? DitchCarbon scores companies based on their carbon action and commitment to reducing emissions. Read about our methodology to learn more.
Mean score of companies in the Business Services industry. Comparing a company's score to the industry average can give you a sense of how well the company is doing compared to its peers.
Gamesys's score of 46 is higher than 68% of the industry. This can give you a sense of how well the company is doing compared to its peers.
In 2022, Gamesys Group Limited reported total carbon emissions of approximately 341,000 kg CO2e in Great Britain, comprising 67,000 kg CO2e from Scope 1 and 274,000 kg CO2e from Scope 2 (location-based). The company has set ambitious climate commitments, aiming to reduce its Scope 1 and 2 emissions by 42% by 2030, based on a 2023 baseline. Furthermore, Gamesys is committed to achieving net zero emissions in its operations (Scopes 1 and 2) by 2035. The emissions data for Gamesys is cascaded from its parent company, Bally's Corporation, which provides a broader context for its global emissions. In 2022, Bally's Corporation reported total emissions of approximately 111,969,000 kg CO2e globally, with significant contributions from Scope 3 emissions, which accounted for about 109,100,000 kg CO2e. Gamesys's commitment to sustainability reflects a growing trend in the gaming industry, where companies are increasingly recognising the importance of reducing their carbon footprint and addressing climate change.
Access structured emissions data, company-specific emission factors, and source documents
| 2018 | 2019 | 2020 | 2021 | 2022 | |
|---|---|---|---|---|---|
| Scope 1 | - | 00,000 | 0,000,000 | 0,000,000 | 0,000,000 |
| Scope 2 | 644,500 | 000,000 | 0,000,000 | 0,000,000 | 0,000,000 |
| Scope 3 | - | - | - | 00,000,000 | 000,000,000 |
Gamesys's Scope 3 emissions, which increased by 36% last year and increased by approximately 36% since 2021, demonstrating supply chain emissions tracking. Nearly all of their carbon footprint comes from suppliers and value chain emissions, representing nearly all emissions under the GHG Protocol, with "Franchises" being the largest emissions source at 42% of Scope 3 emissions.
Climate goals typically focus on 2030 interim targets and 2050 net-zero commitments, aligned with global frameworks like the Paris Agreement and Science Based Targets initiative (SBTi) to ensure alignment with global climate goals.
Gamesys has not publicly committed to specific 2030 or 2050 climate goals through the major frameworks we track. Companies often set interim 2030 targets and long-term 2050 net-zero goals to demonstrate measurable progress toward decarbonization.