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Public Profile
Recreation and Sports Services
US
updated 8 months ago

Insomniac Games, Inc. Sustainability Profile

Company website

Insomniac Games, Inc., a renowned video game developer, is headquartered in the United States, with significant operations in California. Founded in 1994, the company has established itself as a leader in the gaming industry, known for its innovative approach to game design and storytelling. Insomniac is celebrated for its flagship franchises, including "Ratchet & Clank" and "Spider-Man," which have garnered critical acclaim and commercial success. The studio's unique blend of engaging narratives, vibrant graphics, and dynamic gameplay sets it apart in a competitive market. With numerous awards and accolades, Insomniac Games has solidified its position as a powerhouse in the gaming sector, continually pushing the boundaries of interactive entertainment.

DitchCarbon Score

How does Insomniac Games, Inc.'s carbon action stack up? DitchCarbon scores companies based on their carbon action and commitment to reducing emissions. Read about our methodology to learn more.

86

Industry Average

Mean score of companies in the Recreation and Sports Services industry. Comparing a company's score to the industry average can give you a sense of how well the company is doing compared to its peers.

26

Industry Benchmark

Insomniac Games, Inc.'s score of 86 is higher than 93% of the industry. This can give you a sense of how well the company is doing compared to its peers.

93%

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Insomniac Games, Inc.'s reported carbon emissions

Inherited from Sony Group Corporation

Insomniac Games, Inc., headquartered in the US, currently does not have specific carbon emissions data available for the most recent year. The company is a current subsidiary of Sony Group Corporation, which influences its climate commitments and initiatives. As part of its corporate family relationship, Insomniac Games inherits climate-related targets and initiatives from Sony Group Corporation. This includes commitments to the Science Based Targets initiative (SBTi), the Carbon Disclosure Project (CDP), and the RE100 initiative, all of which are cascaded down from Sony Group Corporation at a cascade level of 2. However, specific reduction targets or achievements for Insomniac Games have not been detailed. While no absolute emissions numbers are provided, Insomniac Games is aligned with the broader sustainability goals of its parent company, which aims to reduce its carbon footprint and enhance environmental responsibility across its operations. The absence of specific data highlights the need for ongoing transparency and commitment to climate action within the gaming industry.

Unlock detailed emissions data

Access structured emissions data, company-specific emission factors, and source documents

2000200120022003200420052006200720082009201020112018201920202021202220232024
Scope 1
891,486,000
000,000,000
000,000,000
000,000,000
000,000,000
000,000,000
000,000,000
000,000,000
000,000,000
000,000,000
000,000,000
000,000,000
000,000,000
000,000,000
000,000,000
000,000,000
000,000,000
000,000,000
000,000,000
Scope 2
-
-
-
-
-
-
-
-
-
-
0,000,000,000
0,000,000,000
0,000,000,000
0,000,000,000
000,000,000
000,000,000
000,000,000
000,000,000
000,000,000
Scope 3
-
-
-
-
-
-
-
-
-
-
-
-
00,000,000,000
00,000,000,000
00,000,000,000
00,000,000,000
00,000,000,000
00,000,000,000
00,000,000,000

How Carbon Intensive is Insomniac Games, Inc.'s Industry?

Very low
Low
Medium
High
Very high
Some industries are more carbon intensive than others. Insomniac Games, Inc.'s primary industry is Recreational, cultural and sporting services (92), which is very low in terms of carbon intensity compared to other industries.

How Carbon Intensive is Insomniac Games, Inc.'s Location?

Very low
Low
Medium
High
Very high
The carbon intensity of the energy grid powering a company's primary operations has a strong influence on its overall carbon footprint. This request for Insomniac Games, Inc. is in US, which has a low grid carbon intensity relative to other regions.

Insomniac Games, Inc.'s Scope 3 Categories Breakdown

Insomniac Games, Inc.'s Scope 3 emissions, which decreased by 15% last year and increased by approximately 4% since 2018, demonstrating supply chain emissions tracking. The vast majority of their carbon footprint comes from suppliers and value chain emissions, representing the vast majority of total emissions under the GHG Protocol, with "Use of Sold Products" being the largest emissions source at 60% of Scope 3 emissions.

Top Scope 3 Categories

2024
Use of Sold Products
60%
Purchased Goods and Services
25%
Capital Goods
12%
Fuel and Energy Related Activities
<1%
Upstream Transportation & Distribution
<1%
Employee Commuting
<1%
Waste Generated in Operations
<1%
End-of-Life Treatment of Sold Products
<1%
Business Travel
<1%
Investments
<1%

Insomniac Games, Inc.'s Climate Goals (2030 & 2050)

Climate goals typically focus on 2030 interim targets and 2050 net-zero commitments, aligned with global frameworks like the Paris Agreement and Science Based Targets initiative (SBTi) to ensure alignment with global climate goals.

Insomniac Games, Inc. has not publicly committed to specific 2030 or 2050 climate goals through the major frameworks we track. Companies often set interim 2030 targets and long-term 2050 net-zero goals to demonstrate measurable progress toward decarbonization.

Science Based Targets Initiative
Carbon Disclosure Project
The Climate Pledge
UN Global Compact
RE 100
Climate Action 100
Race To Net Zero
Reduction Actions

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Where does DitchCarbon data come from?

Discover our data-driven methodology for measuring corporate climate action and benchmarking against industry peers

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