Paradox Interactive AB (publ), a leading name in the video game industry, is headquartered in Stockholm, Sweden. Founded in 1999, the company has carved a niche in developing and publishing strategy games, with a strong focus on grand strategy and simulation genres. Paradox is renowned for its flagship titles, including the acclaimed "Crusader Kings," "Europa Universalis," and "Stellaris," which are distinguished by their depth, complexity, and player-driven narratives. With a robust presence in Europe and North America, Paradox Interactive has achieved significant milestones, such as the successful launch of expansions and a dedicated community of modders. The company’s commitment to quality and innovation has solidified its position as a market leader, making it a prominent player in the global gaming landscape.
How does Paradox Interactive AB (publ)'s carbon action stack up? DitchCarbon scores companies based on their carbon action and commitment to reducing emissions. Read about our methodology to learn more.
Mean score of companies in the Computer Services industry. Comparing a company's score to the industry average can give you a sense of how well the company is doing compared to its peers.
Paradox Interactive AB (publ)'s score of 40 is higher than 61% of the industry. This can give you a sense of how well the company is doing compared to its peers.
In 2024, Paradox Interactive AB (publ) reported total carbon emissions of approximately 275,000 kg CO2e. This figure includes 72,000 kg CO2e from Scope 2 emissions, which are associated with purchased electricity, and 397,000 kg CO2e from Scope 3 emissions, primarily driven by business travel (143,000 kg CO2e) and purchased goods and services (34,000 kg CO2e). In 2023, the company's total emissions were significantly higher at about 739,000 kg CO2e, with Scope 2 emissions at 220,000 kg CO2e and Scope 3 emissions at 519,000 kg CO2e. The previous year, 2022, saw total emissions of around 670,000 kg CO2e, with Scope 2 emissions at 214,000 kg CO2e and Scope 3 emissions at 457,000 kg CO2e. Despite these figures, Paradox Interactive has not set specific reduction targets or initiatives, as indicated by the absence of documented reduction targets or commitments to frameworks such as the Science Based Targets initiative (SBTi). The company’s emissions data is self-reported and does not cascade from any parent organization. Overall, while Paradox Interactive AB (publ) has made strides in tracking its emissions, it currently lacks formal commitments to reduce its carbon footprint in the coming years.
Access structured emissions data, company-specific emission factors, and source documents
| 2020 | 2021 | 2022 | 2023 | 2024 | |
|---|---|---|---|---|---|
| Scope 1 | - | - | - | - | - |
| Scope 2 | 193,000 | 000,000 | 000,000 | 000,000 | 00,000 |
| Scope 3 | 256,000 | 000,000 | 000,000 | 000,000 | 000,000 |
Paradox Interactive AB (publ)'s Scope 3 emissions, which decreased by 24% last year and increased by approximately 55% since 2020, demonstrating supply chain emissions tracking. Their carbon footprint includes supplier sustainability and value chain emissions data across Scope 3 categories, with "Business Travel" being the largest emissions source at 36% of Scope 3 emissions.
Climate goals typically focus on 2030 interim targets and 2050 net-zero commitments, aligned with global frameworks like the Paris Agreement and Science Based Targets initiative (SBTi) to ensure alignment with global climate goals.
Paradox Interactive AB (publ) has not publicly committed to specific 2030 or 2050 climate goals through the major frameworks we track. Companies often set interim 2030 targets and long-term 2050 net-zero goals to demonstrate measurable progress toward decarbonization.

