Paradox Interactive AB (publ), a leading name in the video game industry, is headquartered in Stockholm, Sweden. Founded in 1999, the company has carved a niche in developing and publishing strategy games, with a strong focus on grand strategy and simulation genres. Paradox is renowned for its flagship titles, including the acclaimed "Crusader Kings," "Europa Universalis," and "Stellaris," which are distinguished by their depth, complexity, and player-driven narratives. With a robust presence in Europe and North America, Paradox Interactive has achieved significant milestones, such as the successful launch of expansions and a dedicated community of modders. The company’s commitment to quality and innovation has solidified its position as a market leader, making it a prominent player in the global gaming landscape.
How does Paradox Interactive AB (publ)'s carbon action stack up? DitchCarbon scores companies based on their carbon action and commitment to reducing emissions. Read about our methodology to learn more.
Mean score of companies in the Computer Services industry. Comparing a company's score to the industry average can give you a sense of how well the company is doing compared to its peers.
Paradox Interactive AB (publ)'s score of 40 is higher than 63% of the industry. This can give you a sense of how well the company is doing compared to its peers.
In 2024, Paradox Interactive AB (publ) reported total carbon emissions of approximately 275,000 kg CO2e. This figure includes 72,000 kg CO2e from Scope 2 emissions, which are associated with purchased electricity, and 397,000 kg CO2e from Scope 3 emissions, primarily driven by business travel (143,000 kg CO2e) and purchased goods and services (34,000 kg CO2e). In 2023, the company's total emissions were significantly higher at about 739,000 kg CO2e, with Scope 2 emissions accounting for 220,000 kg CO2e and Scope 3 emissions reaching 519,000 kg CO2e. The trend shows a reduction in total emissions from 2023 to 2024, indicating a positive movement towards sustainability. Over the previous years, Paradox Interactive's emissions were as follows: 670,000 kg CO2e in 2022, 497,000 kg CO2e in 2021, and 449,000 kg CO2e in 2020. The company has not set specific reduction targets or initiatives, nor does it participate in the Science Based Targets initiative (SBTi) or other formal climate pledges. The emissions data is not cascaded from any parent organization, and all figures are reported directly by Paradox Interactive AB (publ). The company continues to monitor its carbon footprint, focusing on transparency in its emissions reporting.
Access structured emissions data, company-specific emission factors, and source documents
2020 | 2021 | 2022 | 2023 | 2024 | |
---|---|---|---|---|---|
Scope 1 | - | - | - | - | - |
Scope 2 | 193,000 | 000,000 | 000,000 | 000,000 | 00,000 |
Scope 3 | 256,000 | 000,000 | 000,000 | 000,000 | 000,000 |
Companies disclose and commit to reducing emissions to show they are serious about reducing emissions impact over time. They can also help a company track its progress over time.
Paradox Interactive AB (publ) is not participating in any of the initiatives that we track. This may change over time as the company engages with new initiatives or updates its commitments. DitchCarbon will update this information as it becomes available.