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Public Profile
Business Services
GB
updated 2 months ago

Games Workshop Sustainability Profile

Company website

Games Workshop Group PLC, commonly known as Games Workshop, is a leading British company headquartered in Nottingham, GB. Founded in 1975, it has established itself as a prominent player in the tabletop gaming industry, particularly known for its iconic Warhammer franchise, which includes Warhammer 40,000 and Age of Sigmar. The company operates globally, with a strong presence in Europe, North America, and Asia. Games Workshop is renowned for its high-quality miniatures, intricate game systems, and immersive lore, setting it apart from competitors. With a commitment to creativity and craftsmanship, the company has achieved significant milestones, including a successful transition to digital platforms and a robust retail network. Games Workshop's market position is bolstered by its dedicated fanbase and innovative community engagement, making it a cornerstone of the hobby gaming landscape.

DitchCarbon Score

How does Games Workshop's carbon action stack up? DitchCarbon scores companies based on their carbon action and commitment to reducing emissions. Read about our methodology to learn more.

53

Industry Average

Mean score of companies in the Business Services industry. Comparing a company's score to the industry average can give you a sense of how well the company is doing compared to its peers.

29

Industry Benchmark

Games Workshop's score of 53 is higher than 73% of the industry. This can give you a sense of how well the company is doing compared to its peers.

73%

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Games Workshop's reported carbon emissions

In 2025, Games Workshop reported total carbon emissions of approximately 71,080,000 kg CO2e, with significant contributions from Scope 3 emissions, which accounted for about 69,639,000 kg CO2e. Scope 1 emissions were about 839,000 kg CO2e, while Scope 2 emissions totalled approximately 602,000 kg CO2e. The previous year, 2024, saw total emissions of around 62,442,000 kg CO2e, with Scope 3 emissions at about 59,222,000 kg CO2e, Scope 1 at approximately 484,000 kg CO2e, and Scope 2 at around 2,736,000 kg CO2e. In 2023, the company reported emissions of about 57,336,000 kg CO2e globally, with Scope 3 emissions contributing approximately 52,692,000 kg CO2e. The Scope 1 emissions were around 616,000 kg CO2e, and Scope 2 emissions were about 3,992,000 kg CO2e. Games Workshop has not set specific reduction targets or initiatives as part of the Science Based Targets initiative (SBTi) or other climate pledges. The company’s emissions data is not cascaded from a parent organization, indicating that it operates independently in its reporting and climate commitments. Overall, Games Workshop's emissions profile highlights a significant reliance on Scope 3 emissions, which are often the most challenging to manage, reflecting the broader industry context where companies are increasingly scrutinised for their entire supply chain's carbon footprint.

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2016201720212022202320242025
Scope 1
580,000
000,000
000,000
000,000
000,000
000,000
000,000
Scope 2
4,766,000
0,000,000
0,000,000
0,000,000
0,000,000
0,000,000
000,000
Scope 3
-
-
00,000,000
00,000,000
00,000,000
00,000,000
00,000,000

How Carbon Intensive is Games Workshop's Industry?

Very low
Low
Medium
High
Very high
Some industries are more carbon intensive than others. Games Workshop's primary industry is Business Services, which is very low in terms of carbon intensity compared to other industries.

How Carbon Intensive is Games Workshop's Location?

Very low
Low
Medium
High
Very high
The carbon intensity of the energy grid powering a company's primary operations has a strong influence on its overall carbon footprint. This request for Games Workshop is in GB, which has a very low grid carbon intensity relative to other regions.

Games Workshop's Scope 3 Categories Breakdown

Games Workshop's Scope 3 emissions, which increased by 18% last year and increased by approximately 50% since 2021, demonstrating supply chain emissions tracking. Nearly all of their carbon footprint comes from suppliers and value chain emissions, representing nearly all emissions under the GHG Protocol, with "Purchased Goods and Services" being the largest emissions source at 71% of Scope 3 emissions.

Top Scope 3 Categories

2025
Purchased Goods and Services
71%
Upstream Transportation & Distribution
22%
Capital Goods
3%
Business Travel
3%
Waste Generated in Operations
<1%

Games Workshop's Climate Goals (2030 & 2050)

Climate goals typically focus on 2030 interim targets and 2050 net-zero commitments, aligned with global frameworks like the Paris Agreement and Science Based Targets initiative (SBTi) to ensure alignment with global climate goals.

Games Workshop has not publicly committed to specific 2030 or 2050 climate goals through the major frameworks we track. Companies often set interim 2030 targets and long-term 2050 net-zero goals to demonstrate measurable progress toward decarbonization.

Science Based Targets Initiative
Carbon Disclosure Project
The Climate Pledge
UN Global Compact
RE 100
Climate Action 100
Race To Net Zero
Reduction Actions

Compare Games Workshop's Emissions with Industry Peers

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Recreational, cultural and sporting services (92)
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Torstar Corporation

CA
•
Paper and paper products
Updated 29 days ago

Nightshade Ltd

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Updated 4 days ago

Roca Editorial De Libros Sl

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•
Printed matter and recorded media (22)
Updated about 1 month ago

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Where does DitchCarbon data come from?

Discover our data-driven methodology for measuring corporate climate action and benchmarking against industry peers

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