Games Workshop Group PLC, commonly known as Games Workshop, is a leading British company headquartered in Nottingham, GB. Founded in 1975, it has established itself as a prominent player in the tabletop gaming industry, particularly known for its iconic Warhammer franchise, which includes Warhammer 40,000 and Age of Sigmar. The company operates globally, with a strong presence in Europe, North America, and Asia. Games Workshop is renowned for its high-quality miniatures, intricate game systems, and immersive lore, setting it apart from competitors. With a commitment to creativity and craftsmanship, the company has achieved significant milestones, including a successful transition to digital platforms and a robust retail network. Games Workshop's market position is bolstered by its dedicated fanbase and innovative community engagement, making it a cornerstone of the hobby gaming landscape.
How does Games Workshop's carbon action stack up? DitchCarbon scores companies based on their carbon action and commitment to reducing emissions. Read about our methodology to learn more.
Mean score of companies in the Business Services industry. Comparing a company's score to the industry average can give you a sense of how well the company is doing compared to its peers.
Games Workshop's score of 50 is higher than 74% of the industry. This can give you a sense of how well the company is doing compared to its peers.
In 2024, Games Workshop reported total carbon emissions of approximately 62,442,000 kg CO2e globally. This includes 484,000 kg CO2e from Scope 1 emissions, which encompass direct emissions from owned or controlled sources, and 2,736,000 kg CO2e from Scope 2 emissions, related to indirect emissions from the generation of purchased electricity. The majority of their emissions, about 59,222,000 kg CO2e, fall under Scope 3, which includes emissions from the supply chain and other indirect sources. In the UK, Games Workshop's emissions for 2024 were approximately 2,830,000 kg CO2e, with Scope 1 emissions at 228,000 kg CO2e and Scope 2 emissions at 283,000 kg CO2e. The company has not disclosed any specific reduction targets or initiatives as part of their climate commitments, nor do they appear to have cascaded data from a parent company. Games Workshop's emissions data reflects a commitment to transparency, although they currently lack defined reduction targets or initiatives. The absence of specific climate pledges or SBTi targets indicates an opportunity for the company to enhance its sustainability strategy in alignment with industry standards.
Access structured emissions data, company-specific emission factors, and source documents
2016 | 2017 | 2021 | 2022 | 2023 | 2024 | |
---|---|---|---|---|---|---|
Scope 1 | 580,000 | 000,000 | 000,000 | 000,000 | 000,000 | 000,000 |
Scope 2 | 4,766,000 | 0,000,000 | 0,000,000 | 0,000,000 | 0,000,000 | 0,000,000 |
Scope 3 | - | - | 00,000,000 | 00,000,000 | 00,000,000 | 00,000,000 |
Companies disclose and commit to reducing emissions to show they are serious about reducing emissions impact over time. They can also help a company track its progress over time.
Games Workshop is not participating in any of the initiatives that we track. This may change over time as the company engages with new initiatives or updates its commitments. DitchCarbon will update this information as it becomes available.