Public Profile

inXile entertainment, Inc.

inXile Entertainment, Inc., a prominent name in the video game industry, is headquartered in the United States. Founded in 2002, the company has carved a niche for itself by developing role-playing games (RPGs) that blend rich storytelling with innovative gameplay mechanics. With a focus on both single-player and multiplayer experiences, inXile has produced notable titles such as "Wasteland 2" and "Torment: Tides of Numenera," which showcase their commitment to deep narrative and player choice. The studio has achieved significant milestones, including successful crowdfunding campaigns that highlight its strong community engagement. Renowned for its unique approach to game design, inXile continues to solidify its market position as a leader in the RPG genre, appealing to both nostalgic gamers and new audiences alike.

DitchCarbon Score

How does inXile entertainment, Inc.'s carbon action stack up? DitchCarbon scores companies based on their carbon action and commitment to reducing emissions. Read about our methodology to learn more.

23

Industry Average

Mean score of companies in the Computer Services industry. Comparing a company's score to the industry average can give you a sense of how well the company is doing compared to its peers.

3

Industry Benchmark

inXile entertainment, Inc.'s score of 23 is lower than 100% of the industry. This can give you a sense of how well the company is doing compared to its peers.

0%

inXile entertainment, Inc.'s reported carbon emissions

inXile Entertainment, Inc., headquartered in the US, currently does not have publicly available carbon emissions data or specific reduction targets. As such, there are no reported figures regarding their carbon footprint in terms of kg CO2e. The company has not outlined any formal climate commitments or initiatives aimed at reducing emissions. In the context of the gaming industry, many companies are increasingly focusing on sustainability and carbon neutrality, but inXile's current stance on climate action remains unspecified.

Industry emissions intensity

Very low
Low
Medium
High
Very high
Some industries are more carbon intensive than others. inXile entertainment, Inc.'s primary industry is Computer and related services (72), which is very low in terms of carbon intensity compared to other industries.

Location emissions intensity

Very low
Low
Medium
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Very high
The carbon intensity of the energy grid powering a company's primary operations has a strong influence on its overall carbon footprint. inXile entertainment, Inc. is headquartered in US, which has a rank of low, indicating low grid carbon intensity.

Reduction initiatives & disclosure networks

Companies disclose and commit to reducing emissions to show they are serious about reducing emissions impact over time. They can also help a company track its progress over time.

inXile entertainment, Inc. is not committed to any reduction initiatives we track. This may change over time as the company engages with new initiatives or updates its commitments. DitchCarbon will update this information as it becomes available.

Science Based Targets Initiative
Carbon Disclosure Project
The Climate Pledge
UN Global Compact
Carbon Disclosure Project
The Climate Pledge
UN Global Compact

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Where does DitchCarbon data come from?

Discover our data-driven methodology for measuring corporate climate action and benchmarking against industry peers