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Public Profile
Computer Services
US
updated 2 months ago

Riot Games Sustainability Profile

Company website

Riot Games, Inc., a leading name in the gaming industry, is headquartered in Los Angeles, US, with significant operations across North America, Europe, and Asia. Founded in 2006, the company quickly rose to prominence with its flagship title, League of Legends, which has become a cultural phenomenon and a cornerstone of the esports landscape. Riot Games is renowned for its commitment to player experience, offering a diverse portfolio that includes games like VALORANT and Teamfight Tactics. Their innovative approach to game design and community engagement has set them apart in a competitive market. With numerous accolades, including multiple Game Awards, Riot Games continues to solidify its position as a powerhouse in interactive entertainment, shaping the future of gaming and esports.

DitchCarbon Score

How does Riot Games's carbon action stack up? DitchCarbon scores companies based on their carbon action and commitment to reducing emissions. Read about our methodology to learn more.

51

Industry Average

Mean score of companies in the Computer Services industry. Comparing a company's score to the industry average can give you a sense of how well the company is doing compared to its peers.

31

Industry Benchmark

Riot Games's score of 51 is higher than 69% of the industry. This can give you a sense of how well the company is doing compared to its peers.

69%

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Riot Games's reported carbon emissions

In 2023, Riot Games reported total carbon emissions of approximately 138,300,000 kg CO2e, comprising 1,655,000 kg CO2e from Scope 1, 7,698,000 kg CO2e from Scope 2, and a significant 130,300,000 kg CO2e from Scope 3 emissions. This marks a reduction from 2022, where total emissions were about 172,718,000 kg CO2e, with Scope 1 at 1,255,000 kg CO2e, Scope 2 at 5,507,000 kg CO2e, and Scope 3 at 172,718,000 kg CO2e. Riot Games has committed to achieving net-zero emissions across all scopes by 2050, with targets set through the Science Based Targets initiative (SBTi). The company is currently on track with its long-term net-zero commitment, which was established in 2023. This commitment reflects a proactive approach to addressing climate change within the gaming industry. The emissions data for Riot Games is cascaded from its parent company, Riot Games, Inc., and is part of a broader corporate responsibility strategy that includes initiatives from Tencent Holdings Limited, its ultimate parent company.

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Access structured emissions data, company-specific emission factors, and source documents

2020202120222023
Scope 1
1,735,000
0,000,000
0,000,000
0,000,000
Scope 2
6,907,000
0,000,000
0,000,000
0,000,000
Scope 3
92,369,000
00,000,000
000,000,000
000,000,000

How Carbon Intensive is Riot Games's Industry?

Very low
Low
Medium
High
Very high
Some industries are more carbon intensive than others. Riot Games's primary industry is Computer Services, which is very low in terms of carbon intensity compared to other industries.

How Carbon Intensive is Riot Games's Location?

Very low
Low
Medium
High
Very high
The carbon intensity of the energy grid powering a company's primary operations has a strong influence on its overall carbon footprint. This request for Riot Games is in US, which has a low grid carbon intensity relative to other regions.

Riot Games's Climate Goals (2030 & 2050)

Climate goals typically focus on 2030 interim targets and 2050 net-zero commitments, aligned with global frameworks like the Paris Agreement and Science Based Targets initiative (SBTi) to ensure alignment with global climate goals.

Riot Games has established climate goals through participation in recognized frameworks and target-setting initiatives. Companies often set interim 2030 targets and long-term 2050 net-zero goals to demonstrate measurable progress toward decarbonization.

Science Based Targets Initiative
Carbon Disclosure Project
The Climate Pledge
UN Global Compact
RE 100
Climate Action 100
Race To Net Zero
Reduction Actions

Compare Riot Games's Emissions with Industry Peers

Activision Blizzard

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•
Computer and related services (72)
Updated 1 day ago

Niantic, Inc.

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Computer and related services (72)
Updated 16 days ago

Sega Of America, Inc.

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•
Computer and related services (72)
Updated 16 days ago

Game Show Network, LLC

US
•
Radio, television and communication equipment and apparatus (32)
Updated 2 months ago

Valve Corporation

US
•
Computer and related services (72)
Updated 16 days ago

Disney

US
•
Printed matter and recorded media (22)
Updated 5 days ago

Frequently Asked Questions

Common questions about Riot Games's sustainability data and climate commitments

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Where does DitchCarbon data come from?

Discover our data-driven methodology for measuring corporate climate action and benchmarking against industry peers

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