Public Profile

Riot Games

Riot Games, Inc., a leading name in the gaming industry, is headquartered in Los Angeles, US, with significant operations across North America, Europe, and Asia. Founded in 2006, the company quickly rose to prominence with its flagship title, League of Legends, which has become a cultural phenomenon and a cornerstone of the esports landscape. Riot Games is renowned for its commitment to player experience, offering a diverse portfolio that includes games like VALORANT and Teamfight Tactics. Their innovative approach to game design and community engagement has set them apart in a competitive market. With numerous accolades, including multiple Game Awards, Riot Games continues to solidify its position as a powerhouse in interactive entertainment, shaping the future of gaming and esports.

DitchCarbon Score

How does Riot Games's carbon action stack up? DitchCarbon scores companies based on their carbon action and commitment to reducing emissions. Read about our methodology to learn more.

38

Industry Average

Mean score of companies in the Computer Services industry. Comparing a company's score to the industry average can give you a sense of how well the company is doing compared to its peers.

10

Industry Benchmark

Riot Games's score of 38 is higher than 88% of the industry. This can give you a sense of how well the company is doing compared to its peers.

88%

Riot Games's reported carbon emissions

In 2023, Riot Games reported total carbon emissions of approximately 130,300,000 kg CO2e. This figure includes Scope 1 emissions of about 1,655,000 kg CO2e, Scope 2 emissions of around 7,698,000 kg CO2e, and significant Scope 3 emissions totalling approximately 130,300,000 kg CO2e. The Scope 3 emissions are primarily driven by purchased goods and services, which account for about 91,000,000 kg CO2e. In 2022, the company's total emissions were similar, at approximately 172,718,000 kg CO2e, with Scope 1 emissions at about 1,255,000 kg CO2e and Scope 2 emissions at around 5,500,000 kg CO2e. The Scope 3 emissions for that year were notably high, reflecting the company's extensive supply chain and operational activities. Riot Games has committed to achieving net-zero emissions across all scopes by 2050, with interim targets set for 2023. This commitment aligns with the Science Based Targets initiative (SBTi), indicating a structured approach to reducing their carbon footprint. The company is actively working towards these long-term goals, demonstrating a commitment to sustainability within the software and services sector.

Unlock detailed emissions data

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Add to project
2020202120222023
Scope 1
1,735,000
0,000,000
0,000,000
0,000,000
Scope 2
6,907,000
0,000,000
0,000,000
0,000,000
Scope 3
92,369,000
00,000,000
000,000,000
000,000,000

Industry emissions intensity

Very low
Low
Medium
High
Very high
Some industries are more carbon intensive than others. Riot Games's primary industry is Computer and related services (72), which is very low in terms of carbon intensity compared to other industries.

Location emissions intensity

Very low
Low
Medium
High
Very high
The carbon intensity of the energy grid powering a company's primary operations has a strong influence on its overall carbon footprint. Riot Games is headquartered in US, which has a rank of low, indicating low grid carbon intensity.

Reduction initiatives & disclosure networks

Companies disclose and commit to reducing emissions to show they are serious about reducing emissions impact over time. They can also help a company track its progress over time.

Riot Games is committed to some reduction initiatives we track. This may change over time as the company engages with new initiatives or updates its commitments. DitchCarbon will update this information as it becomes available.

Science Based Targets Initiative
Carbon Disclosure Project
The Climate Pledge
UN Global Compact
Carbon Disclosure Project
The Climate Pledge
UN Global Compact

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Where does DitchCarbon data come from?

Discover our data-driven methodology for measuring corporate climate action and benchmarking against industry peers