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OrganisationsRiot Games
Riot Games logo

Riot Games

Computer ServicesUnited States
Last verified 11 days agoriotgames.com

Riot Games, Inc., commonly referred to as Riot Games, is a prominent American company specialising in computer and related services within the gaming industry. Headquartered in the United States, the firm has established a significant presence across North America, Europe, and other key regions, focusing on developing innovative interactive entertainment experiences. Founded in 2006, Riot Games is best known for its flagship title, League of Legends, which has become a global eSports phenomenon and set new standards in multiplayer online battle arena (MOBA) gaming.

The company's core offerings include game development, publishing, and live service management, with a reputation for delivering highly engaging and competitive titles. Riot Games' commitment to quality and community-driven content has secured its position as a leader in the industry, recognised for pioneering online gaming and eSports ecosystems.

44
DitchCarbon score

+2 vs industry average

Riot Games’s score of 44 is higher than 56% of the industry. This can give you a sense of how well the company is doing compared to its peers.

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Industry Intensity

Low

Computer Services has below-average carbon intensity

Industry performance

0.246
20182025

The Computer Services industry has reduced its overall emissions by 11% since 2018

Emissions trajectory 2020 – 2026

000.0M000.0M000.0M00.0M0

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2020202120222023202420252026

Reported emissions

Scope 1
•••kg CO₂e
Scope 2
•••kg CO₂e
Scope 3
•••kg CO₂e
Total reported
•••kg CO₂e

Scope 3 accounts for ••• of total emissions.

Riot Games's reported carbon emissions

Riot Games Climate Commitments and Emissions Data

Riot Games, headquartered in the US and operating within the Computer and related services industry, has set a long-term commitment to achieve net-zero emissions by 2050, as evidenced by their Science Based Targets initiative (SBTi) targets. The company also has a history of engaging with SBTi on near-term targets.

Emissions Overview:

  • 2023: Riot Games reported a total of approximately 140 million kg CO2e. This breakdown includes Scope 1 emissions of about 1.66 million kg CO2e, Scope 2 emissions of approximately 7.7 million kg CO2e, and substantial Scope 3 emissions amounting to about 130.3 million kg CO2e. Some Scope 3 data points, such as purchased goods and services, business travel, and employee commute, were not provided for this year.
  • 2022: Total emissions for 2022 were approximately 180 million kg CO2e. Scope 1 emissions were about 1.26 million kg CO2e, Scope 2 emissions were roughly 5.51 million kg CO2e, and Scope 3 emissions totalled about 172.7 million kg CO2e. Similar to 2023, specific Scope 3 categories were missing.
  • 2021: The company's total emissions in 2021 were around 101 million kg CO2e. This comprised Scope 1 emissions of approximately 1.74 million kg CO2e, Scope 2 emissions of about 6.91 million kg CO2e, and Scope 3 emissions of roughly 92.37 million kg CO2e. For 2021, detailed Scope 3 data was available for categories such as purchased goods and services, franchises, and capital goods.
  • 2020: Total emissions for 2020 were also approximately 101 million kg CO2e. Scope 1 emissions were around 1.74 million kg CO2e, Scope 2 emissions totalled about 6.91 million kg CO2e, and Scope 3 emissions were approximately 92.37 million kg CO2e. Detailed Scope 3 breakdowns were provided for this year.

Climate Initiatives and Commitments:

Riot Games is committed to achieving net-zero emissions by 2050. While specific reduction targets and achievements are not detailed in the provided data, their engagement with SBTi signifies a structured approach to climate action.

Data Cascading:

Riot Games's emissions data is cascaded from its corporate family. SBTi and RTZ (Race to Zero) related information is inherited from Tencent Holdings Limited, which is identified as the source organisation with a cascade level of 1. Performance data originates from Riot Games, Inc., with a cascade level of 0.

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Riot Games’s Climate Goals (2030 & 2050)

No climate goals have been disclosed for Riot Games yet.

Scope 3 top emissions categories

No scope 3 category breakdown has been disclosed yet.

Climate initiatives

SCIENCE BASED TARGETS

Science Based Targets Initiative

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Not active
CDP

Carbon Disclosure Project

Inherited from Tencent Holdings Limited
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Active
THE CLIMATE PLEDGE

The Climate Pledge

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Not active
United Nations Global Compact

UN Global Compact Climate Champions initiative

Inherited from Tencent Holdings Limited
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Not active
RE 100

RE 100

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Not active
Climate Action 100+

Climate Action 100

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Not active

Emissions comparison with industry peers

View similar organisations
CompanyCountryIndustryLast updatedScoreDetails
Riot Games logoRiot Games
USComputer Services
11 days ago
44
Electronic Arts logoElectronic Arts
USComputer Services
4 days ago
83
View
Bandai Namco Holdings logoBandai Namco Holdings
JPMedia Production
4 days ago
58
View
Unity Software logoUnity Software
USComputer Services
4 days ago
57
View
Ubisoft logoUbisoft
FRComputer Services
9 days ago
44
View
Activision Blizzard logoActivision Blizzard
USComputer Services
14 days ago
41
View
Zynga Inc. logoZynga Inc.
USComputer Services
14 days ago
40
View

Frequently asked questions

Common questions about Riot Games’s sustainability data and climate commitments

In 2023, Riot Games reported an approximate total of 140 million kg CO₂e, which includes roughly 1.66 million kg from Scope 1, about 7.7 million kg from Scope 2, and a substantial 130.3 million kg from Scope 3 emissions. This indicates that the vast majority of their carbon footprint, over 90%, comes from Scope 3, primarily upstream and downstream activities. These figures reflect Riot Games' ongoing efforts to measure and disclose their environmental impact within the gaming and tech industry, especially in the US market.

Data year: 2023

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