Riot Games, Inc., a leading name in the gaming industry, is headquartered in Los Angeles, US, with significant operations across North America, Europe, and Asia. Founded in 2006, the company quickly rose to prominence with its flagship title, League of Legends, which has become a cultural phenomenon and a cornerstone of the esports landscape.
Riot Games is renowned for its commitment to player experience, offering a diverse portfolio that includes games like VALORANT and Teamfight Tactics. Their innovative approach to game design and community engagement has set them apart in a competitive market. With numerous accolades, including multiple Game Awards, Riot Games continues to solidify its position as a powerhouse in interactive entertainment, shaping the future of gaming and esports.
+3 vs industry average
Riot Games’s score of 43 is higher than 56% of the industry. This can give you a sense of how well the company is doing compared to its peers.
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Industry Intensity
Computer Services is among the least carbon-intensive industries
Industry performance
The Computer Services industry has reduced its overall emissions by 19% since 2019
Emissions trajectory 2020 – 2026
Reported emissions
Scope 3 accounts for ••• of total emissions.
Riot Games's reported carbon emissions
Riot Games, a US-based company, reported its carbon emissions for the years 2020 through 2023. In 2023, the company's total emissions were approximately 140 million kg CO2e, comprising Scope 1 emissions of about 1.7 million kg CO2e, Scope 2 emissions of approximately 7.7 million kg CO2e, and Scope 3 emissions of roughly 130 million kg CO2e. In 2022, Riot Games's total emissions were approximately 180 million kg CO2e. This breakdown included Scope 1 emissions of about 1.3 million kg CO2e, Scope 2 emissions of approximately 5.5 million kg CO2e, and Scope 3 emissions of around 173 million kg CO2e. For 2021, the total emissions recorded were approximately 101 million kg CO2e, with Scope 1 emissions at about 1.7 million kg CO2e, Scope 2 emissions at approximately 6.9 million kg CO2e, and Scope 3 emissions at roughly 92.4 million kg CO2e. In 2020, the company's total emissions were also approximately 101 million kg CO2e. This included Scope 1 emissions of about 1.7 million kg CO2e (specifically from stationary combustion) and Scope 2 emissions of approximately 6.9 million kg CO2e, with Scope 3 emissions accounting for around 92.4 million kg CO2e. Riot Games has established climate commitments, including a net-zero target for all scopes, aiming for achievement by 2050. This target is cascaded from its parent company, Riot Games, Inc., which is at cascade level 0 for SBTi initiatives. The company also inherits CDP and RE100 data from Tencent Holdings Limited, its ultimate parent company at cascade level 1. While specific reduction percentages for these targets are not detailed, the company's commitment to a net-zero future by 2050 indicates a significant long-term decarbonisation strategy.
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Riot Games’s Climate Goals (2030 & 2050)
No climate goals have been disclosed for Riot Games yet.
Scope 3 top emissions categories
No scope 3 category breakdown has been disclosed yet.
Climate initiatives

Science Based Targets Initiative

Carbon Disclosure Project
Inherited from Tencent Holdings LimitedThe Climate Pledge
UN Global Compact Climate Champions initiative
Inherited from Tencent Holdings LimitedRE 100
Climate Action 100
Emissions comparison with industry peers
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