Bandai Namco Holdings Inc., a prominent player in the global entertainment industry, is headquartered in Japan. Established in 2006 through the merger of Bandai and Namco, the company has since become a leader in video games, toys, and amusement park operations. With a strong presence in regions such as North America, Europe, and Asia, Bandai Namco is renowned for its diverse portfolio, which includes beloved franchises like "Tekken," "Dragon Ball," and "Pac-Man." The company excels in creating immersive gaming experiences and high-quality merchandise, setting itself apart with innovative storytelling and engaging gameplay. Bandai Namco's commitment to excellence has solidified its market position, earning accolades for both its video game titles and its contributions to the toy industry. As a key player in the entertainment sector, Bandai Namco continues to shape the future of interactive entertainment.
How does Bandai Namco Holdings's carbon action stack up? DitchCarbon scores companies based on their carbon action and commitment to reducing emissions. Read about our methodology to learn more.
Mean score of companies in the Media Production industry. Comparing a company's score to the industry average can give you a sense of how well the company is doing compared to its peers.
Bandai Namco Holdings's score of 34 is higher than 63% of the industry. This can give you a sense of how well the company is doing compared to its peers.
In 2024, Bandai Namco Holdings reported total carbon emissions of approximately 42,511,000 kg CO2e, comprising about 7,402,000 kg CO2e from Scope 1 and about 34,911,000 kg CO2e from Scope 2 emissions. The company has not disclosed any Scope 3 emissions data for this year. In 2022, the company reported total emissions of approximately 762,000,000 kg CO2e, with Scope 1 emissions at about 6,131,000 kg CO2e, Scope 2 emissions at approximately 49,256,000 kg CO2e, and significant Scope 3 emissions amounting to about 755,556,000 kg CO2e. The Scope 3 emissions included categories such as purchased goods and services (approximately 515,051,000 kg CO2e) and end-of-life treatment of sold products (approximately 131,425,000 kg CO2e). Bandai Namco has not set specific reduction targets or initiatives as part of the Science Based Targets initiative (SBTi) or other climate pledges. The company’s emissions data is not cascaded from a parent organization, indicating that it operates independently in its reporting and climate commitments. Overall, Bandai Namco Holdings is actively monitoring its carbon footprint, with a focus on Scope 1 and 2 emissions, while acknowledging the significant impact of its Scope 3 emissions.
Access structured emissions data, company-specific emission factors, and source documents
2018 | 2019 | 2020 | 2021 | 2022 | 2024 | |
---|---|---|---|---|---|---|
Scope 1 | 6,156,000 | 0,000,000 | 0,000,000 | 0,000,000 | 0,000,000 | 0,000,000 |
Scope 2 | 63,907,000 | 00,000,000 | 00,000,000 | 00,000,000 | 00,000,000 | 00,000,000 |
Scope 3 | - | - | - | - | 000,000,000 | - |
Companies disclose and commit to reducing emissions to show they are serious about reducing emissions impact over time. They can also help a company track its progress over time.
Bandai Namco Holdings is not participating in any of the initiatives that we track. This may change over time as the company engages with new initiatives or updates its commitments. DitchCarbon will update this information as it becomes available.