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Public Profile
Media Production
JP
updated a month ago

Bandai Namco Holdings Sustainability Profile

Company website

Bandai Namco Holdings Inc., a prominent player in the global entertainment industry, is headquartered in Japan. Established in 2006 through the merger of Bandai and Namco, the company has since become a leader in video games, toys, and amusement park operations. With a strong presence in regions such as North America, Europe, and Asia, Bandai Namco is renowned for its diverse portfolio, which includes beloved franchises like "Tekken," "Dragon Ball," and "Pac-Man." The company excels in creating immersive gaming experiences and high-quality merchandise, setting itself apart with innovative storytelling and engaging gameplay. Bandai Namco's commitment to excellence has solidified its market position, earning accolades for both its video game titles and its contributions to the toy industry. As a key player in the entertainment sector, Bandai Namco continues to shape the future of interactive entertainment.

DitchCarbon Score

How does Bandai Namco Holdings's carbon action stack up? DitchCarbon scores companies based on their carbon action and commitment to reducing emissions. Read about our methodology to learn more.

51

Industry Average

Mean score of companies in the Media Production industry. Comparing a company's score to the industry average can give you a sense of how well the company is doing compared to its peers.

27

Industry Benchmark

Bandai Namco Holdings's score of 51 is higher than 72% of the industry. This can give you a sense of how well the company is doing compared to its peers.

72%

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Bandai Namco Holdings's reported carbon emissions

In 2025, Bandai Namco Holdings reported total carbon emissions of approximately 1,332,924,000 kg CO2e, with significant contributions from Scope 3 emissions, which accounted for about 1,325,924,000 kg CO2e. The breakdown of emissions includes 7,794,000 kg CO2e from Scope 1 and 45,760,000 kg CO2e from Scope 2. The combined total for Scope 1 and 2 emissions was approximately 53,564,000 kg CO2e. For the previous year, 2024, the company reported similar figures, with Scope 1 emissions at about 7,882,000 kg CO2e, Scope 2 at approximately 44,580,000 kg CO2e, and Scope 3 emissions remaining consistent at about 1,325,924,000 kg CO2e. In 2023, the emissions were slightly lower, with Scope 1 at 6,131,000 kg CO2e and Scope 2 at 49,272,000 kg CO2e, while Scope 3 emissions were again reported at about 1,325,924,000 kg CO2e. Bandai Namco Holdings has not set specific reduction targets or initiatives as part of their climate commitments, and there are no SBTi (Science Based Targets initiative) reduction targets disclosed. The company’s emissions data is not cascaded from any parent organization, indicating that the figures are independently reported. Overall, Bandai Namco Holdings is actively monitoring its carbon footprint across all scopes, with a notable emphasis on managing Scope 3 emissions, which represent the majority of their total emissions.

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Access structured emissions data, company-specific emission factors, and source documents

20182019202020212022202320242025
Scope 1
6,156,000
0,000,000
0,000,000
-
-
0,000,000
0,000,000
0,000,000
Scope 2
63,907,000
00,000,000
00,000,000
-
-
00,000,000
00,000,000
00,000,000
Scope 3
-
-
-
0,000,000,000
0,000,000,000
0,000,000,000
0,000,000,000
0,000,000,000

How Carbon Intensive is Bandai Namco Holdings's Industry?

Very low
Low
Medium
High
Very high
Some industries are more carbon intensive than others. Bandai Namco Holdings's primary industry is Media Production, which is very low in terms of carbon intensity compared to other industries.

How Carbon Intensive is Bandai Namco Holdings's Location?

Very low
Low
Medium
High
Very high
The carbon intensity of the energy grid powering a company's primary operations has a strong influence on its overall carbon footprint. This request for Bandai Namco Holdings is in JP, which has a low grid carbon intensity relative to other regions.

Bandai Namco Holdings's Scope 3 Categories Breakdown

Bandai Namco Holdings's Scope 3 emissions, which increased by 0% last year and increased by approximately 20% since 2021, demonstrating supply chain emissions tracking. Nearly all of their carbon footprint comes from suppliers and value chain emissions, representing nearly all emissions under the GHG Protocol, with "Purchased Goods and Services" being the largest emissions source at 51% of Scope 3 emissions.

Top Scope 3 Categories

2025
Purchased Goods and Services
51%
End-of-Life Treatment of Sold Products
34%
Capital Goods
12%
Upstream Transportation & Distribution
<1%
Business Travel
<1%
Fuel and Energy Related Activities
<1%
Use of Sold Products
<1%
Employee Commuting
<1%
Downstream Transportation & Distribution
<1%

Bandai Namco Holdings's Climate Goals (2030 & 2050)

Climate goals typically focus on 2030 interim targets and 2050 net-zero commitments, aligned with global frameworks like the Paris Agreement and Science Based Targets initiative (SBTi) to ensure alignment with global climate goals.

Bandai Namco Holdings has not publicly committed to specific 2030 or 2050 climate goals through the major frameworks we track. Companies often set interim 2030 targets and long-term 2050 net-zero goals to demonstrate measurable progress toward decarbonization.

Science Based Targets Initiative
Carbon Disclosure Project
The Climate Pledge
UN Global Compact
RE 100
Climate Action 100
Race To Net Zero
Reduction Actions

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Where does DitchCarbon data come from?

Discover our data-driven methodology for measuring corporate climate action and benchmarking against industry peers

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