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Kakao Games Corp., a prominent player in the gaming industry, is headquartered in South Korea (KR) and operates extensively across Asia and beyond. Founded in 2016, the company has rapidly established itself within the "Other business services" sector, focusing on game publishing and development.
Kakao Games is renowned for its diverse portfolio, which includes popular titles such as "Black Desert Online" and "Blade & Soul." These games are distinguished by their high-quality graphics and immersive gameplay, appealing to a broad audience.
With a strong market position, Kakao Games has achieved significant milestones, including strategic partnerships and successful game launches that have garnered critical acclaim. The company's commitment to innovation and community engagement continues to drive its success in the competitive gaming landscape.
+6 vs industry average
Kakao Games’s score of 42 is higher than 58% of the industry. This can give you a sense of how well the company is doing compared to its peers.
Business Services is among the least carbon-intensive industries
The Business Services industry has reduced its overall emissions by 25% since 2018
Scope 3 accounts for ••• of total emissions.
Kakao Games, headquartered in KR and operating in the "Other business services (74)" industry, reported total greenhouse gas emissions of approximately 3,948,899 kg CO2e in 2024. This includes Scope 1 emissions of 141,942 kg CO2e, Scope 2 emissions of 596,441 kg CO2e, and Scope 3 emissions of 3,210,516 kg CO2e.
Looking back, in 2023, the company's total emissions were approximately 5,741,270 kg CO2e, with Scope 1 at 91,130 kg CO2e, Scope 2 (location-based) at 636,540 kg CO2e, and Scope 3 at 4,990,770 kg CO2e. For Scope 3 in 2023, key categories included purchased goods and services (4,741,240 kg CO2e), business travel (152,620 kg CO2e), capital goods (37,020 kg CO2e), and fuel and energy-related activities (76,690 kg CO2e).
In 2022, Kakao Games reported Scope 1 emissions of 96,620 kg CO2e and Scope 2 (location-based) emissions of 523,550 kg CO2e, totalling 620,170 kg CO2e. In 2021, Scope 1 emissions were 115,260 kg CO2e and Scope 2 (location-based) emissions were 519,520 kg CO2e, with a total of 634,780 kg CO2e. For 2020, Scope 1 emissions were 114,020 kg CO2e and Scope 2 (location-based) emissions were 522,220 kg CO2e. Scope 3 data was not disclosed for 2020, 2021, or 2022.
Kakao Games has established a near-term absolute reduction target for its greenhouse gas emissions. The company aims to reduce Scope 1 and Scope 2 emissions by 15% by 2030, compared to a 2022 baseline. This commitment is part of their mid- to long-term goal to address climate change and achieve carbon neutrality. All reported emissions data and reduction targets are directly from Kakao Games Corp. and are not cascaded from a parent or related organisation.
2025
Near-zero scope 1 & 2
Target to achieve near-zero emissions for direct operations and purchased energy
2030
62% reduction in total GHG
Vs 2019 baseline. Validated by SBTi. Includes full supply chain.
2040
50% reduction in Scope 3 intensity
Across purchased goods and services and logistics.
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