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Kakao Games Corp., a prominent player in the gaming industry, is headquartered in South Korea (KR) and operates extensively across Asia and beyond. Founded in 2016, the company has rapidly established itself within the "Other business services" sector, focusing on game publishing and development.
Kakao Games is renowned for its diverse portfolio, which includes popular titles such as "Black Desert Online" and "Blade & Soul." These games are distinguished by their high-quality graphics and immersive gameplay, appealing to a broad audience.
With a strong market position, Kakao Games has achieved significant milestones, including strategic partnerships and successful game launches that have garnered critical acclaim. The company's commitment to innovation and community engagement continues to drive its success in the competitive gaming landscape.
+9 vs industry average
Kakao Games’s score of 45 is higher than 60% of the industry. This can give you a sense of how well the company is doing compared to its peers.
Business Services is among the least carbon-intensive industries
The Business Services industry has reduced its overall emissions by 25% since 2018
Scope 3 accounts for ••• of total emissions.
Kakao Games, headquartered in South Korea and operating in the other business services industry, reported a total of approximately 3.95 million kg CO2e in 2024. This figure encompasses Scope 1, 2, and 3 emissions.
For the year 2023, Kakao Games reported total emissions of approximately 5.74 million kg CO2e. Their Scope 1 emissions were around 91,130 kg CO2e, and Scope 2 emissions (location-based) were approximately 636,540 kg CO2e. Scope 3 emissions for 2023 were approximately 5.01 million kg CO2e, with purchased goods and services accounting for a significant portion of this at about 5.01 million kg CO2e.
In 2022, Kakao Games's total emissions were approximately 620,170 kg CO2e, with Scope 1 emissions around 96,620 kg CO2e and Scope 2 emissions (location-based) at approximately 523,550 kg CO2e. Scope 3 emissions were not disclosed for this year.
For 2021, total emissions were approximately 634,780 kg CO2e, comprising Scope 1 emissions of about 115,260 kg CO2e and Scope 2 emissions (location-based) of approximately 519,520 kg CO2e. Scope 3 emissions were not disclosed for 2021.
Kakao Games has set a mid- to long-term goal to reduce greenhouse gas emissions by 15% by 2030, using 2022 as the base year. This target applies to both Scope 1 and Scope 2 emissions. The company is committed to responding to climate change and implementing carbon neutrality.
Access structured emission data, company specific factors and auditable source documents
2025
Near-zero scope 1 & 2
Target to achieve near-zero emissions for direct operations and purchased energy
2030
62% reduction in total GHG
Vs 2019 baseline. Validated by SBTi. Includes full supply chain.
2040
50% reduction in Scope 3 intensity
Across purchased goods and services and logistics.
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