Kakao Games Corp., a prominent player in the gaming industry, is headquartered in South Korea (KR) and operates extensively across Asia and beyond. Founded in 2016, the company has rapidly established itself within the "Other business services" sector, focusing on game publishing and development.
Kakao Games is renowned for its diverse portfolio, which includes popular titles such as "Black Desert Online" and "Blade & Soul." These games are distinguished by their high-quality graphics and immersive gameplay, appealing to a broad audience.
With a strong market position, Kakao Games has achieved significant milestones, including strategic partnerships and successful game launches that have garnered critical acclaim. The company's commitment to innovation and community engagement continues to drive its success in the competitive gaming landscape.
+8 vs industry average
Kakao Games’s score of 40 is higher than 58% of the industry. This can give you a sense of how well the company is doing compared to its peers.
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Industry Intensity
Business Services has below-average carbon intensity
Industry performance
The Business Services industry has increased its overall emissions by 24% since 2019
Emissions trajectory 2020 – 2027
Reported emissions
Scope 3 accounts for ••• of total emissions.
Kakao Games's reported carbon emissions
Kakao Games, headquartered in South Korea and operating within the other business services sector, has set a target to reduce its greenhouse gas emissions by 15% by 2030, using 2022 as the baseline year. This reduction goal applies to both Scope 1 and Scope 2 emissions.
For the reporting year 2024, Kakao Games reported total GHG emissions of approximately 3.95 million kg CO2e. This figure comprises Scope 1 emissions of about 88,390 kg CO2e, Scope 2 emissions of approximately 596,441 kg CO2e, and Scope 3 emissions totalling around 3.21 million kg CO2e. Key contributors to their Scope 3 emissions in 2024 included purchased goods and services (approximately 3.21 million kg CO2e), business travel (about 148,210 kg CO2e), and fuel and energy-related activities (around 103,430 kg CO2e).
In the preceding year, 2023, the company's total emissions were approximately 5.74 million kg CO2e. This included Scope 1 emissions of roughly 91,130 kg CO2e, Scope 2 emissions of about 636,540 kg CO2e, and Scope 3 emissions totalling approximately 5.01 million kg CO2e, with purchased goods and services being the most significant contributor within Scope 3.
For 2022, Kakao Games reported total emissions of approximately 620,170 kg CO2e, with Scope 1 emissions at about 96,620 kg CO2e and Scope 2 emissions at approximately 523,550 kg CO2e. Scope 3 emissions were not disclosed for this year.
In 2021, total emissions were around 634,780 kg CO2e, consisting of Scope 1 emissions of approximately 115,260 kg CO2e and Scope 2 emissions of about 519,520 kg CO2e. Scope 3 emissions were also not disclosed for 2021.
The company's emissions data is not cascaded from a parent organisation; it is reported directly by Kakao Games Corp.
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Kakao Games’s Climate Goals (2030 & 2050)
2 goals2030
15% reduction in Scope 1
In order to respond to climate change and implement carbon neutrality, we have established a mid- to long-term goal of reducing greenhouse g…
2030
62% reduction in total GHG
Vs 2019 baseline. Validated by SBTi. Includes full supply chain.
2040
50% reduction in Scope 3 intensity
Across purchased goods and services and logistics.
See all 2 climate goals
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Scope 3 top emissions categories
4 of 15 categories disclosedSee all scope 3 categories
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Emissions comparison with industry peers
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