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Kakao Games Corp., a prominent player in the gaming industry, is headquartered in South Korea (KR) and operates extensively across Asia and beyond. Founded in 2016, the company has rapidly established itself within the "Other business services" sector, focusing on game publishing and development.
Kakao Games is renowned for its diverse portfolio, which includes popular titles such as "Black Desert Online" and "Blade & Soul." These games are distinguished by their high-quality graphics and immersive gameplay, appealing to a broad audience.
With a strong market position, Kakao Games has achieved significant milestones, including strategic partnerships and successful game launches that have garnered critical acclaim. The company's commitment to innovation and community engagement continues to drive its success in the competitive gaming landscape.
+6 vs industry average
Kakao Games’s score of 42 is higher than 58% of the industry. This can give you a sense of how well the company is doing compared to its peers.
Business Services is among the least carbon-intensive industries
The Business Services industry has reduced its overall emissions by 25% since 2018
Scope 3 accounts for ••• of total emissions.
Kakao Games, headquartered in KR and operating in Other Business Services, reported total global emissions of approximately 3,948,899 kg CO2e in 2024. This included Scope 1 emissions of 141,942 kg CO2e, Scope 2 emissions of 596,441 kg CO2e, and Scope 3 emissions of 3,210,516 kg CO2e.
In the preceding year, 2023, the company's total global emissions were approximately 5,741,270 kg CO2e. This comprised Scope 1 emissions of 91,130 kg CO2e, Scope 2 emissions of 636,540 kg CO2e (location-based), and Scope 3 emissions of approximately 4,967,170 kg CO2e. Key contributors to Scope 3 in 2023 included purchased goods and services (4,741,240 kg CO2e), business travel (152,620 kg CO2e), capital goods (37,020 kg CO2e), and fuel and energy-related activities (76,690 kg CO2e).
Looking further back, in 2022, Kakao Games reported total global emissions of approximately 620,170 kg CO2e, with Scope 1 emissions at 96,620 kg CO2e and Scope 2 emissions (location-based) at 523,550 kg CO2e. For 2021, total global emissions were approximately 634,780 kg CO2e, consisting of Scope 1 emissions of 115,260 kg CO2e and Scope 2 emissions (location-based) of 519,520 kg CO2e. In 2020, the company's reported Scope 1 emissions were 114,020 kg CO2e and Scope 2 emissions (location-based) were 522,220 kg CO2e. Scope 3 emissions data was not disclosed for 2020, 2021, or 2022.
Kakao Games has established a near-term absolute reduction target to cut its Scope 1 and Scope 2 greenhouse gas emissions by 15% by 2030, using 2022 as the base year. This commitment is part of their mid- to long-term goal to respond to climate change and achieve carbon neutrality.
2025
Near-zero scope 1 & 2
Target to achieve near-zero emissions for direct operations and purchased energy
2030
62% reduction in total GHG
Vs 2019 baseline. Validated by SBTi. Includes full supply chain.
2040
50% reduction in Scope 3 intensity
Across purchased goods and services and logistics.
Showing SBTi-validated targets only. Sign up or sign in to see all disclosed climate targets.
No scope 3 category breakdown has been disclosed yet.


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