Kakao Games Corp., a prominent player in the gaming industry, is headquartered in South Korea (KR) and operates extensively across Asia and beyond. Founded in 2016, the company has rapidly established itself as a leader in the development and publishing of mobile and PC games, with a focus on delivering high-quality gaming experiences. Kakao Games is renowned for its diverse portfolio, which includes popular titles such as "Black Desert Online" and "Blade & Soul Revolution." These games are distinguished by their stunning graphics and immersive gameplay, appealing to a wide range of gamers. The company has achieved significant milestones, including strategic partnerships and successful global launches, solidifying its market position as a key influencer in the gaming sector. With a commitment to innovation and community engagement, Kakao Games continues to shape the future of interactive entertainment.
How does Kakao Games's carbon action stack up? DitchCarbon scores companies based on their carbon action and commitment to reducing emissions. Read about our methodology to learn more.
Mean score of companies in the Business Services industry. Comparing a company's score to the industry average can give you a sense of how well the company is doing compared to its peers.
Kakao Games's score of 34 is higher than 95% of the industry. This can give you a sense of how well the company is doing compared to its peers.
In 2023, Kakao Games reported total carbon emissions of approximately 5,741,270 kg CO2e. This figure includes 93,720 kg CO2e from Scope 1 emissions, 507,840 kg CO2e from Scope 2 emissions, and a significant 5,013,600 kg CO2e from Scope 3 emissions, which encompasses categories such as purchased goods and services (4,741,240 kg CO2e) and business travel (152,621 kg CO2e). Over the previous years, Kakao Games has shown a trend in its emissions data. In 2022, the company emitted about 619,170 kg CO2e (96,620 kg CO2e from Scope 1 and 523,550 kg CO2e from Scope 2). In 2021, emissions were approximately 634,780 kg CO2e (115,260 kg CO2e from Scope 1 and 519,520 kg CO2e from Scope 2). The 2020 emissions were about 636,240 kg CO2e (114,020 kg CO2e from Scope 1 and 522,220 kg CO2e from Scope 2). Despite these figures, Kakao Games has not disclosed any specific reduction targets or initiatives aimed at decreasing its carbon footprint. The absence of documented reduction strategies suggests a need for further commitment to climate action within the gaming industry context.
Access structured emissions data, company-specific emission factors, and source documents
Add to project2020 | 2021 | 2022 | 2023 | |
---|---|---|---|---|
Scope 1 | 114,020 | 000,000 | 00,000 | 00,000 |
Scope 2 | 522,220 | 000,000 | 000,000 | 000,000 |
Scope 3 | - | - | - | 0,000,000 |
Companies disclose and commit to reducing emissions to show they are serious about reducing emissions impact over time. They can also help a company track its progress over time.
Kakao Games is not committed to any reduction initiatives we track. This may change over time as the company engages with new initiatives or updates its commitments. DitchCarbon will update this information as it becomes available.