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Rovio Entertainment Corporation, commonly known as Rovio, is a prominent player in the computer and related services industry, headquartered in Finland (FI). Founded in 2003, the company gained global recognition with the launch of its flagship game, Angry Birds, which revolutionised mobile gaming and established Rovio as a household name.
With a focus on game development and entertainment, Rovio has expanded its portfolio to include various mobile games, animated series, and merchandise, all characterised by their engaging gameplay and distinctive art style. The company has achieved significant milestones, including multiple game releases that have topped app store charts and a successful transition into multimedia content. Rovio's innovative approach and strong market presence have solidified its position as a leader in the gaming industry, continually captivating audiences worldwide.
-2 vs industry average
Rovio’s score of 37 is higher than 52% of the industry. This can give you a sense of how well the company is doing compared to its peers.
Computer Services has below-average carbon intensity
The Computer Services industry has reduced its overall emissions by 11% since 2018
Scope 3 accounts for ••• of total emissions.
Rovio, a computer and related services company headquartered in Finland, reported approximately 8.5 million kg CO2e in Scope 2 and Scope 3 emissions for 2024. This includes about 642,000 kg CO2e from Scope 2, primarily from purchased electricity, and approximately 7.8 million kg CO2e from Scope 3. Significant Scope 3 contributors were purchased goods and services (about 7.67 million kg CO2e) and use of sold products (approximately 7.16 million kg CO2e).
In 2022, Rovio's total emissions were approximately 6.79 million kg CO2e, encompassing Scope 1, 2, and 3. Scope 1 emissions were zero, while Scope 2 emissions were around 151,300 kg CO2e, with purchased electricity being about 12,700 kg CO2e. Scope 3 emissions were approximately 6.63 million kg CO2e, including about 5.64 million kg CO2e from the use of sold products and 623,400 kg CO2e from business travel.
For 2021, total reported emissions were approximately 10.17 million kg CO2e, with Scope 2 at about 53,000 kg CO2e and Scope 3 at approximately 10.12 million kg CO2e. In 2020, only partial Scope 2 and 3 data was disclosed, with Scope 2 purchased electricity at about 190,000 kg CO2e and Scope 3 business travel at approximately 154,000 kg CO2e.
Rovio Entertainment Corporation has previously committed to Science Based Targets initiative (SBTi) for net-zero, with a long-term target for all scopes by 2050, initially set for 2023. However, their SBTi commitment status for near-term and net-zero targets is currently listed as "Commitment removed" or "Expired commitment" as of 2023-01-05. Rovio Entertainment Corporation was also a "BA1.5 member" as of 2023-01-05. Emissions data is cascaded from the ultimate parent through a corporate family relationship, with Rovio Entertainment Oyj being the source organization.
No climate goals have been disclosed for Rovio yet.
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