Rovio Entertainment Corporation, commonly known as Rovio, is a Finnish video game developer headquartered in Espoo, Finland (FI). Founded in 2003, the company gained global recognition with the launch of its flagship franchise, Angry Birds, which revolutionised mobile gaming and became a cultural phenomenon. Rovio operates primarily in the mobile gaming industry, focusing on game development, publishing, and entertainment. With a diverse portfolio that includes popular titles such as Angry Birds 2 and Bad Piggies, Rovio distinguishes itself through innovative gameplay and engaging storytelling. The company has successfully expanded its brand into various media, including animated series and merchandise, solidifying its market position. Notable achievements include multiple award-winning games and a strong presence in the mobile gaming sector, making Rovio a key player in the industry.
How does Rovio's carbon action stack up? DitchCarbon scores companies based on their carbon action and commitment to reducing emissions. Read about our methodology to learn more.
Mean score of companies in the Computer Services industry. Comparing a company's score to the industry average can give you a sense of how well the company is doing compared to its peers.
Rovio's score of 48 is higher than 67% of the industry. This can give you a sense of how well the company is doing compared to its peers.
In 2024, Rovio Entertainment Corporation reported total carbon emissions of approximately 6,420,000 kg CO2e, with significant contributions from Scope 3 emissions, which accounted for about 6,163,000 kg CO2e. The breakdown of these emissions includes 1,040,000 kg CO2e from capital goods, 505,000 kg CO2e from business travel, and a substantial 7,163,000 kg CO2e from the use of sold products. Scope 2 emissions were reported at 642,000 kg CO2e, primarily from purchased electricity (567,000 kg CO2e). Notably, Rovio does not disclose Scope 1 emissions data. In 2022, Rovio's total emissions were approximately 6,786,000 kg CO2e, with Scope 3 emissions again dominating at about 6,634,700 kg CO2e. The company has shown a commitment to reducing its carbon footprint, having set long-term net-zero targets through the Science Based Targets initiative (SBTi), aiming for net-zero emissions across all scopes by 2050. This commitment was established in 2023, reflecting Rovio's dedication to sustainability within the software and services sector. Rovio's emissions data is cascaded from its parent company, Rovio Entertainment Oyj, which provides a comprehensive view of the company's environmental impact. The company continues to explore initiatives to enhance its sustainability practices while striving to meet its ambitious climate commitments.
Access structured emissions data, company-specific emission factors, and source documents
| 2020 | 2021 | 2022 | 2024 | |
|---|---|---|---|---|
| Scope 1 | - | - | - | - |
| Scope 2 | 190,000 | 00,000 | 000,000 | 000,000 |
| Scope 3 | 164,000 | 00,000,000 | 0,000,000 | 00,000,000 |
Rovio's Scope 3 emissions, which increased by 138% last year and increased significantly since 2020, demonstrating supply chain emissions tracking. Nearly all of their carbon footprint comes from suppliers and value chain emissions, representing nearly all emissions under the GHG Protocol, with "Purchased Goods and Services" being the largest emissions source at 49% of Scope 3 emissions.
Climate goals typically focus on 2030 interim targets and 2050 net-zero commitments, aligned with global frameworks like the Paris Agreement and Science Based Targets initiative (SBTi) to ensure alignment with global climate goals.
Rovio has established climate goals through participation in recognized frameworks and target-setting initiatives. Companies often set interim 2030 targets and long-term 2050 net-zero goals to demonstrate measurable progress toward decarbonization.

Common questions about Rovio's sustainability data and climate commitments