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Recreation and Sports Services
US
updated 18 days ago

CrowdStar, Inc.

Company website

CrowdStar, Inc., a prominent player in the mobile gaming industry, is headquartered in the United States. Founded in 2008, the company has carved a niche for itself with innovative social and casual games that engage millions of players worldwide. With a focus on creating immersive experiences, CrowdStar has developed popular titles such as "Design Home" and "Covet Fashion," which stand out for their unique blend of creativity and social interaction. Over the years, CrowdStar has achieved significant milestones, including partnerships with leading brands and a strong presence in the mobile gaming market. The company's commitment to quality and user engagement has solidified its position as a leader in the industry, making it a go-to choice for gamers seeking captivating and interactive gameplay.

DitchCarbon Score

How does CrowdStar, Inc.'s carbon action stack up? DitchCarbon scores companies based on their carbon action and commitment to reducing emissions. Read about our methodology to learn more.

57

Industry Average

Mean score of companies in the Recreation and Sports Services industry. Comparing a company's score to the industry average can give you a sense of how well the company is doing compared to its peers.

27

Industry Benchmark

CrowdStar, Inc.'s score of 57 is higher than 76% of the industry. This can give you a sense of how well the company is doing compared to its peers.

76%

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CrowdStar, Inc.'s reported carbon emissions

Inherited from Electronic Arts Inc.

CrowdStar, Inc., headquartered in the US, currently does not report specific carbon emissions data, as indicated by the absence of emissions figures. The company is a current subsidiary of Electronic Arts Inc., which may influence its climate commitments and reporting practices. As part of its corporate family relationship, CrowdStar inherits climate performance data from Electronic Arts Inc. at a cascade level of 1. However, no specific reduction targets or initiatives have been documented for CrowdStar, indicating a potential gap in their climate strategy. While CrowdStar has not established its own reduction targets or climate pledges, it is essential to note that the broader industry context, particularly through its association with Electronic Arts, may shape its future commitments and actions towards carbon neutrality and sustainability.

Unlock detailed emissions data

Access structured emissions data, company-specific emission factors, and source documents

202220232024
Scope 1
1,900,000
0,000,000
0,000,000
Scope 2
25,200,000
00,000,000
0,000,000
Scope 3
8,100,000
000,000,000
-

Industry emissions intensity

Very low
Low
Medium
High
Very high
Some industries are more carbon intensive than others. CrowdStar, Inc.'s primary industry is Recreational, cultural and sporting services (92), which is very low in terms of carbon intensity compared to other industries.

Location emissions intensity

Very low
Low
Medium
High
Very high
The carbon intensity of the energy grid powering a company's primary operations has a strong influence on its overall carbon footprint. This request for CrowdStar, Inc. is in US, which has a low grid carbon intensity relative to other regions.

Reduction initiatives & disclosure networks

Companies disclose and commit to reducing emissions to show they are serious about reducing emissions impact over time. They can also help a company track its progress over time.

CrowdStar, Inc. is not participating in any of the initiatives that we track. This may change over time as the company engages with new initiatives or updates its commitments. DitchCarbon will update this information as it becomes available.

Science Based Targets Initiative
Carbon Disclosure Project
The Climate Pledge
UN Global Compact
RE 100
Climate Action 100
Race To Net Zero
Reduction Actions

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Where does DitchCarbon data come from?

Discover our data-driven methodology for measuring corporate climate action and benchmarking against industry peers

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