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CrowdStar, Inc., a prominent player in the mobile gaming industry, is headquartered in the United States. Founded in 2008, the company has carved a niche for itself with innovative social and casual games that engage millions of players worldwide. With a focus on creating immersive experiences, CrowdStar has developed popular titles such as "Design Home" and "Covet Fashion," which stand out for their unique blend of creativity and social interaction. Over the years, CrowdStar has achieved significant milestones, including partnerships with leading brands and a strong presence in the mobile gaming market. The company's commitment to quality and user engagement has solidified its position as a leader in the industry, making it a go-to choice for gamers seeking captivating and interactive gameplay.
How does CrowdStar, Inc.'s carbon action stack up? DitchCarbon scores companies based on their carbon action and commitment to reducing emissions. Read about our methodology to learn more.
Mean score of companies in the Recreation and Sports Services industry. Comparing a company's score to the industry average can give you a sense of how well the company is doing compared to its peers.
CrowdStar, Inc.'s score of 57 is higher than 76% of the industry. This can give you a sense of how well the company is doing compared to its peers.
CrowdStar, Inc., headquartered in the US, currently does not report specific carbon emissions data, as indicated by the absence of emissions figures. The company is a current subsidiary of Electronic Arts Inc., which may influence its climate commitments and reporting practices. As part of its corporate family relationship, CrowdStar inherits climate performance data from Electronic Arts Inc. at a cascade level of 1. However, no specific reduction targets or initiatives have been documented for CrowdStar, indicating a potential gap in their climate strategy. While CrowdStar has not established its own reduction targets or climate pledges, it is essential to note that the broader industry context, particularly through its association with Electronic Arts, may shape its future commitments and actions towards carbon neutrality and sustainability.
Access structured emissions data, company-specific emission factors, and source documents
2022 | 2023 | 2024 | |
---|---|---|---|
Scope 1 | 1,900,000 | 0,000,000 | 0,000,000 |
Scope 2 | 25,200,000 | 00,000,000 | 0,000,000 |
Scope 3 | 8,100,000 | 000,000,000 | - |
Companies disclose and commit to reducing emissions to show they are serious about reducing emissions impact over time. They can also help a company track its progress over time.
CrowdStar, Inc. is not participating in any of the initiatives that we track. This may change over time as the company engages with new initiatives or updates its commitments. DitchCarbon will update this information as it becomes available.