Funcom SE, a prominent player in the gaming industry, is headquartered in the Netherlands (NL) and operates across various regions, including North America and Europe. Founded in 1993, Funcom has established itself as a leader in developing and publishing innovative online games, particularly in the massively multiplayer online (MMO) and survival genres. The company is renowned for its flagship titles, such as "Conan Exiles" and "The Secret World," which showcase unique storytelling and immersive gameplay. Funcom's commitment to quality and community engagement has garnered a loyal player base, solidifying its market position. With a focus on expanding its portfolio and embracing new technologies, Funcom continues to push the boundaries of interactive entertainment, making significant strides in the gaming landscape.
How does Funcom SE's carbon action stack up? DitchCarbon scores companies based on their carbon action and commitment to reducing emissions. Read about our methodology to learn more.
Mean score of companies in the Computer Services industry. Comparing a company's score to the industry average can give you a sense of how well the company is doing compared to its peers.
Funcom SE's score of 81 is higher than 89% of the industry. This can give you a sense of how well the company is doing compared to its peers.
Funcom SE, headquartered in the Netherlands (NL), currently does not have specific carbon emissions data available for recent years, as indicated by the absence of reported figures. The company is a current subsidiary of Tencent Holdings Limited, which influences its climate commitments and initiatives. While Funcom SE has not set its own reduction targets, it inherits sustainability initiatives and performance metrics from Tencent Holdings Limited. This includes participation in various climate-related frameworks, such as the Science Based Targets initiative (SBTi) and the Carbon Disclosure Project (CDP), both of which are cascaded from Tencent at a second-level relationship. However, specific reduction targets or achievements for Funcom SE are not detailed. In the context of the gaming industry, Funcom SE's commitment to sustainability aligns with broader corporate trends towards reducing carbon footprints and enhancing environmental responsibility. As the company continues to develop its climate strategy, it may adopt more specific targets in the future, reflecting the growing emphasis on sustainability within the sector.
Access structured emissions data, company-specific emission factors, and source documents
| 2018 | 2020 | 2021 | 2022 | 2023 | 2024 | |
|---|---|---|---|---|---|---|
| Scope 1 | 2,591,070 | 0,000,000 | 00,000,000 | 000,000,000 | 000,000,000 | 000,000,000 |
| Scope 2 | 712,761,820 | 000,000,000 | 0,000,000,000 | 0,000,000,000 | 0,000,000,000 | 0,000,000,000 |
| Scope 3 | - | - | 0,000,000,000 | 0,000,000,000 | 0,000,000,000 | 0,000,000,000 |
Climate goals typically focus on 2030 interim targets and 2050 net-zero commitments, aligned with global frameworks like the Paris Agreement and Science Based Targets initiative (SBTi) to ensure alignment with global climate goals.
Funcom SE has not publicly committed to specific 2030 or 2050 climate goals through the major frameworks we track. Companies often set interim 2030 targets and long-term 2050 net-zero goals to demonstrate measurable progress toward decarbonization.