GameLoft SE, a leading mobile game developer, is headquartered in France and operates extensively across Europe, North America, and Asia. Founded in 1999, the company has established itself as a pioneer in the mobile gaming industry, known for its innovative approach and high-quality titles. Specialising in the development of engaging mobile games, GameLoft SE offers a diverse portfolio that includes popular franchises such as Asphalt, Modern Combat, and Dungeon Hunter. These games are distinguished by their stunning graphics, immersive gameplay, and strong community engagement. With a robust market position, GameLoft SE has achieved significant milestones, including partnerships with major brands and a strong presence in the competitive mobile gaming landscape. The company continues to push the boundaries of mobile entertainment, making it a key player in the industry.
How does GameLoft SE's carbon action stack up? DitchCarbon scores companies based on their carbon action and commitment to reducing emissions. Read about our methodology to learn more.
Mean score of companies in the Computer Services industry. Comparing a company's score to the industry average can give you a sense of how well the company is doing compared to its peers.
GameLoft SE's score of 89 is higher than 94% of the industry. This can give you a sense of how well the company is doing compared to its peers.
GameLoft SE, headquartered in France, currently does not report specific carbon emissions data, as indicated by the absence of figures in the latest emissions report. The company is a current subsidiary of Vivendi SE, which may influence its climate commitments and reporting practices. While GameLoft SE has not established its own reduction targets or climate pledges, it inherits sustainability initiatives from its parent company, Vivendi SE. This includes participation in the Science Based Targets initiative (SBTi) and the Carbon Disclosure Project (CDP), both of which are aimed at enhancing corporate accountability in climate action. As a subsidiary, GameLoft SE's climate strategy may align with Vivendi SE's broader sustainability goals, although specific details regarding emissions reductions or commitments have not been disclosed. The absence of direct emissions data suggests that GameLoft SE is in the early stages of developing its own climate action framework, potentially guided by the initiatives of its parent company.
Access structured emissions data, company-specific emission factors, and source documents
| 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | |
|---|---|---|---|---|---|---|---|---|---|---|
| Scope 1 | 7,451,000 | 0,000,000 | 0,000,000 | 000,000 | 00,000,000 | 00,000,000 | 00,000,000 | 00,000,000 | 00,000,000 | 000,000 |
| Scope 2 | 107,440,000 | 000,000,000 | 00,000,000 | 0,000,000 | 00,000,000 | 00,000,000 | 00,000,000 | 00,000,000 | 00,000,000 | 0,000,000 |
| Scope 3 | - | - | 000,000,000 | 000,000,000 | 000,000,000 | 000,000,000 | 00,000,000 | 000,000,000 | 000,000,000 | 000,000,000 |
GameLoft SE's Scope 3 emissions, which increased by 28% last year and increased by approximately 320% since 2017, demonstrating supply chain emissions tracking. Nearly all of their carbon footprint comes from suppliers and value chain emissions, representing nearly all emissions under the GHG Protocol, with "Investments" being the largest emissions source at 89% of Scope 3 emissions.
Climate goals typically focus on 2030 interim targets and 2050 net-zero commitments, aligned with global frameworks like the Paris Agreement and Science Based Targets initiative (SBTi) to ensure alignment with global climate goals.
GameLoft SE has not publicly committed to specific 2030 or 2050 climate goals through the major frameworks we track. Companies often set interim 2030 targets and long-term 2050 net-zero goals to demonstrate measurable progress toward decarbonization.