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Public Profile
Recreation and Sports Services
JP
updated a month ago

BANDAI NAMCO Entertainment Inc. Sustainability Profile

Company website

BANDAI NAMCO Entertainment Inc., a prominent player in the global gaming industry, is headquartered in Japan (JP) and operates extensively across North America, Europe, and Asia. Founded in 2006 through the merger of BANDAI and NAMCO, the company has since established itself as a leader in video game development, publishing, and distribution. Renowned for its diverse portfolio, BANDAI NAMCO offers a range of core products, including beloved franchises such as "Tekken," "Pac-Man," and "Dragon Ball." These titles are distinguished by their innovative gameplay and engaging storytelling, appealing to a wide audience of gamers. With a strong market position, BANDAI NAMCO continues to achieve notable milestones, solidifying its reputation as a key contributor to the entertainment landscape.

DitchCarbon Score

How does BANDAI NAMCO Entertainment Inc.'s carbon action stack up? DitchCarbon scores companies based on their carbon action and commitment to reducing emissions. Read about our methodology to learn more.

58

Industry Average

Mean score of companies in the Recreation and Sports Services industry. Comparing a company's score to the industry average can give you a sense of how well the company is doing compared to its peers.

29

Industry Benchmark

BANDAI NAMCO Entertainment Inc.'s score of 58 is higher than 76% of the industry. This can give you a sense of how well the company is doing compared to its peers.

76%

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BANDAI NAMCO Entertainment Inc.'s reported carbon emissions

Inherited from BANDAI NAMCO Holdings Inc.

BANDAI NAMCO Entertainment Inc., headquartered in Japan (JP), currently does not have specific carbon emissions data available for the most recent year. The company is a current subsidiary of BANDAI NAMCO Holdings Inc., from which it inherits emissions data and performance metrics. As of now, BANDAI NAMCO Entertainment Inc. has not publicly disclosed any specific reduction targets or initiatives related to carbon emissions. The absence of documented reduction targets suggests that the company may still be in the early stages of formalising its climate commitments. The emissions data and performance metrics are cascaded from BANDAI NAMCO Holdings Inc., which may have its own climate strategies and targets. However, without specific figures or commitments from BANDAI NAMCO Entertainment Inc., it is challenging to provide a detailed overview of their carbon footprint or climate action plans. In summary, while BANDAI NAMCO Entertainment Inc. is part of a larger corporate family that may engage in climate initiatives, there is currently no available data on their specific emissions or reduction commitments.

Unlock detailed emissions data

Access structured emissions data, company-specific emission factors, and source documents

20182019202020212022202320242025
Scope 1
6,156,000
0,000,000
0,000,000
-
-
0,000,000
0,000,000
0,000,000
Scope 2
63,907,000
00,000,000
00,000,000
-
-
00,000,000
00,000,000
00,000,000
Scope 3
-
-
-
0,000,000,000
0,000,000,000
0,000,000,000
0,000,000,000
0,000,000,000

How Carbon Intensive is BANDAI NAMCO Entertainment Inc.'s Industry?

Very low
Low
Medium
High
Very high
Some industries are more carbon intensive than others. BANDAI NAMCO Entertainment Inc.'s primary industry is Recreation and Sports Services, which is very low in terms of carbon intensity compared to other industries.

How Carbon Intensive is BANDAI NAMCO Entertainment Inc.'s Location?

Very low
Low
Medium
High
Very high
The carbon intensity of the energy grid powering a company's primary operations has a strong influence on its overall carbon footprint. This request for BANDAI NAMCO Entertainment Inc. is in JP, which has a low grid carbon intensity relative to other regions.

BANDAI NAMCO Entertainment Inc.'s Scope 3 Categories Breakdown

BANDAI NAMCO Entertainment Inc.'s Scope 3 emissions, which increased by 0% last year and increased by approximately 20% since 2021, demonstrating supply chain emissions tracking. Nearly all of their carbon footprint comes from suppliers and value chain emissions, representing nearly all emissions under the GHG Protocol, with "Purchased Goods and Services" being the largest emissions source at 51% of Scope 3 emissions.

Top Scope 3 Categories

2025
Purchased Goods and Services
51%
End-of-Life Treatment of Sold Products
34%
Capital Goods
12%
Upstream Transportation & Distribution
<1%
Business Travel
<1%
Fuel and Energy Related Activities
<1%
Use of Sold Products
<1%
Employee Commuting
<1%
Downstream Transportation & Distribution
<1%

BANDAI NAMCO Entertainment Inc.'s Climate Goals (2030 & 2050)

Climate goals typically focus on 2030 interim targets and 2050 net-zero commitments, aligned with global frameworks like the Paris Agreement and Science Based Targets initiative (SBTi) to ensure alignment with global climate goals.

BANDAI NAMCO Entertainment Inc. has not publicly committed to specific 2030 or 2050 climate goals through the major frameworks we track. Companies often set interim 2030 targets and long-term 2050 net-zero goals to demonstrate measurable progress toward decarbonization.

Science Based Targets Initiative
Carbon Disclosure Project
The Climate Pledge
UN Global Compact
RE 100
Climate Action 100
Race To Net Zero
Reduction Actions

Compare BANDAI NAMCO Entertainment Inc.'s Emissions with Industry Peers

King.Com Limited

MT
•
Computer and related services (72)
Updated about 2 months ago

PUBG Corporation

US
Updated about 1 month ago

KeyHolder, Inc.

JP
•
Recreational, cultural and sporting services (92)
Updated 10 days ago

Starbreeze Studios AB

SE
•
Other business services (74)
Updated about 1 month ago

Activision Blizzard

US
•
Computer and related services (72)
Updated 6 days ago

TiMi Studio Group

CN
Updated 4 months ago

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Where does DitchCarbon data come from?

Discover our data-driven methodology for measuring corporate climate action and benchmarking against industry peers

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