InnoGames GmbH, a leading developer and publisher of online games, is headquartered in Hamburg, Germany. Founded in 2007, the company has established a strong presence in the gaming industry, particularly in the free-to-play segment. InnoGames is renowned for its engaging browser and mobile games, including popular titles such as "Forge of Empires," "Grepolis," and "Tribal Wars," each offering unique gameplay experiences that captivate millions of players worldwide. With a focus on strategy and community-driven gameplay, InnoGames has achieved significant milestones, including multiple awards for game design and player engagement. The company continues to expand its portfolio and enhance its market position, making it a prominent player in the global gaming landscape.
How does InnoGames GmbH's carbon action stack up? DitchCarbon scores companies based on their carbon action and commitment to reducing emissions. Read about our methodology to learn more.
Mean score of companies in the Computer Services industry. Comparing a company's score to the industry average can give you a sense of how well the company is doing compared to its peers.
InnoGames GmbH's score of 22 is lower than 81% of the industry. This can give you a sense of how well the company is doing compared to its peers.
InnoGames GmbH, headquartered in Germany, currently does not report specific carbon emissions data, as indicated by the absence of emissions figures. The company is a current subsidiary of Modern Times Group MTG AB, which may influence its climate commitments and reporting practices. While InnoGames GmbH has not established its own reduction targets or specific climate pledges, it is important to note that it inherits data and performance metrics from its parent company, Modern Times Group MTG AB. This relationship may provide a framework for future climate initiatives and emissions reporting. As of now, InnoGames GmbH's climate commitments remain undefined, and there are no specific reduction initiatives or targets disclosed. The company may benefit from the sustainability strategies and practices of its parent organisation, which could guide its future efforts in addressing carbon emissions and climate impact.
Access structured emissions data, company-specific emission factors, and source documents
| 2014 | 2015 | 2016 | 2017 | 2020 | 2021 | 2022 | 2023 | 2024 | |
|---|---|---|---|---|---|---|---|---|---|
| Scope 1 | 1,644,000 | 0,000,000 | 0,000,000 | 000,000 | 00,000 | 0,000 | 0,000 | - | 00,000 |
| Scope 2 | 5,817,000 | 0,000,000 | 0,000,000 | 0,000,000 | 000,000 | 00,000 | 000,000 | 000,000 | 000,000 |
| Scope 3 | 9,282,000 | 0,000,000 | 0,000,000 | 00,000,000 | 0,000,000 | 000,000 | 0,000,000 | 0,000,000 | 0,000,000 |
InnoGames GmbH's Scope 3 emissions, which increased by 116% last year and decreased by approximately 54% since 2014, demonstrating supply chain emissions tracking. The vast majority of their carbon footprint comes from suppliers and value chain emissions, representing the vast majority of total emissions under the GHG Protocol, with "Use of Sold Products" being the largest emissions source at 66% of Scope 3 emissions.
Climate goals typically focus on 2030 interim targets and 2050 net-zero commitments, aligned with global frameworks like the Paris Agreement and Science Based Targets initiative (SBTi) to ensure alignment with global climate goals.
InnoGames GmbH has not publicly committed to specific 2030 or 2050 climate goals through the major frameworks we track. Companies often set interim 2030 targets and long-term 2050 net-zero goals to demonstrate measurable progress toward decarbonization.