Nintendo of America Inc., a subsidiary of the renowned Japanese gaming giant Nintendo Co., Ltd., is headquartered in the United States, specifically in Redmond, Washington. Founded in 1980, the company has played a pivotal role in the video game industry, overseeing the distribution and marketing of Nintendo's innovative products across North America. Specialising in the development and publishing of video games and consoles, Nintendo of America is best known for iconic franchises such as Super Mario, The Legend of Zelda, and Pokémon. These titles have not only defined gaming culture but have also set benchmarks for creativity and gameplay. With a strong market position, Nintendo continues to captivate audiences with its unique blend of family-friendly entertainment and cutting-edge technology, solidifying its status as a leader in the gaming industry.
How does Nintendo of America Inc.'s carbon action stack up? DitchCarbon scores companies based on their carbon action and commitment to reducing emissions. Read about our methodology to learn more.
Mean score of companies in the Recreation and Sports Services industry. Comparing a company's score to the industry average can give you a sense of how well the company is doing compared to its peers.
Nintendo of America Inc.'s score of 31 is higher than 61% of the industry. This can give you a sense of how well the company is doing compared to its peers.
Nintendo of America Inc. currently does not have specific carbon emissions data available for the most recent year, as indicated by the absence of emissions figures. The company is a current subsidiary of Nintendo Co., Ltd., which may influence its climate commitments and reporting practices. While there are no documented reduction targets or specific climate pledges from Nintendo of America Inc., it is important to note that emissions data and performance metrics may be cascaded from its parent company, Nintendo Co., Ltd. This relationship suggests that any climate initiatives or targets may align with the broader corporate strategies of Nintendo Co., Ltd. As a subsidiary, Nintendo of America Inc. may benefit from the sustainability efforts and climate commitments established by its parent company, although specific details on these initiatives are not provided in the available data. The absence of concrete emissions figures and reduction targets highlights a potential area for improvement in transparency and accountability regarding climate impact. In summary, while Nintendo of America Inc. does not currently report specific emissions data or reduction targets, its affiliation with Nintendo Co., Ltd. may play a role in shaping its environmental strategies and commitments in the future.
Access structured emissions data, company-specific emission factors, and source documents
| 2020 | 2021 | 2022 | |
|---|---|---|---|
| Scope 1 | 591,300 | 000,000 | 000,000 |
| Scope 2 | 5,222,500 | 0,000,000 | 0,000,000 |
| Scope 3 | - | 0,000,000,000 | 0,000,000,000 |
Nintendo of America Inc.'s Scope 3 emissions, which decreased by 3% last year and decreased by approximately 3% since 2021, demonstrating supply chain emissions tracking. Nearly all of their carbon footprint comes from suppliers and value chain emissions, representing nearly all emissions under the GHG Protocol, with "Purchased Goods and Services" being the largest emissions source at 87% of Scope 3 emissions.
Climate goals typically focus on 2030 interim targets and 2050 net-zero commitments, aligned with global frameworks like the Paris Agreement and Science Based Targets initiative (SBTi) to ensure alignment with global climate goals.
Nintendo of America Inc. has not publicly committed to specific 2030 or 2050 climate goals through the major frameworks we track. Companies often set interim 2030 targets and long-term 2050 net-zero goals to demonstrate measurable progress toward decarbonization.
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