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Public Profile
Recreation and Sports Services
US
updated 9 months ago

Nintendo of America Inc. Sustainability Profile

Company website

Nintendo of America Inc., a subsidiary of the renowned Japanese gaming giant Nintendo Co., Ltd., is headquartered in the United States, specifically in Redmond, Washington. Founded in 1980, the company has played a pivotal role in the video game industry, overseeing the distribution and marketing of Nintendo's innovative products across North America. Specialising in the development and publishing of video games and consoles, Nintendo of America is best known for iconic franchises such as Super Mario, The Legend of Zelda, and Pokémon. These titles have not only defined gaming culture but have also set benchmarks for creativity and gameplay. With a strong market position, Nintendo continues to captivate audiences with its unique blend of family-friendly entertainment and cutting-edge technology, solidifying its status as a leader in the gaming industry.

DitchCarbon Score

How does Nintendo of America Inc.'s carbon action stack up? DitchCarbon scores companies based on their carbon action and commitment to reducing emissions. Read about our methodology to learn more.

31

Industry Average

Mean score of companies in the Recreation and Sports Services industry. Comparing a company's score to the industry average can give you a sense of how well the company is doing compared to its peers.

29

Industry Benchmark

Nintendo of America Inc.'s score of 31 is higher than 61% of the industry. This can give you a sense of how well the company is doing compared to its peers.

61%

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Nintendo of America Inc.'s reported carbon emissions

Inherited from Nintendo Co., Ltd.

Nintendo of America Inc. currently does not have specific carbon emissions data available for the most recent year, as indicated by the absence of emissions figures. The company is a current subsidiary of Nintendo Co., Ltd., which may influence its climate commitments and reporting practices. While there are no documented reduction targets or specific climate pledges from Nintendo of America Inc., it is important to note that emissions data and performance metrics may be cascaded from its parent company, Nintendo Co., Ltd. This relationship suggests that any climate initiatives or targets may align with the broader corporate strategies of Nintendo Co., Ltd. As a subsidiary, Nintendo of America Inc. may benefit from the sustainability efforts and climate commitments established by its parent company, although specific details on these initiatives are not provided in the available data. The absence of concrete emissions figures and reduction targets highlights a potential area for improvement in transparency and accountability regarding climate impact. In summary, while Nintendo of America Inc. does not currently report specific emissions data or reduction targets, its affiliation with Nintendo Co., Ltd. may play a role in shaping its environmental strategies and commitments in the future.

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202020212022
Scope 1
591,300
000,000
000,000
Scope 2
5,222,500
0,000,000
0,000,000
Scope 3
-
0,000,000,000
0,000,000,000

How Carbon Intensive is Nintendo of America Inc.'s Industry?

Very low
Low
Medium
High
Very high
Some industries are more carbon intensive than others. Nintendo of America Inc.'s primary industry is Recreation and Sports Services, which is very low in terms of carbon intensity compared to other industries.

How Carbon Intensive is Nintendo of America Inc.'s Location?

Very low
Low
Medium
High
Very high
The carbon intensity of the energy grid powering a company's primary operations has a strong influence on its overall carbon footprint. This request for Nintendo of America Inc. is in US, which has a low grid carbon intensity relative to other regions.

Nintendo of America Inc.'s Scope 3 Categories Breakdown

Nintendo of America Inc.'s Scope 3 emissions, which decreased by 3% last year and decreased by approximately 3% since 2021, demonstrating supply chain emissions tracking. Nearly all of their carbon footprint comes from suppliers and value chain emissions, representing nearly all emissions under the GHG Protocol, with "Purchased Goods and Services" being the largest emissions source at 87% of Scope 3 emissions.

Top Scope 3 Categories

2022
Purchased Goods and Services
87%
Use of Sold Products
9%
Upstream Transportation & Distribution
3%
Capital Goods
<1%
End-of-Life Treatment of Sold Products
<1%
Business Travel
<1%
Fuel and Energy Related Activities
<1%
Downstream Transportation & Distribution
<1%
Employee Commuting
<1%
Waste Generated in Operations
<1%

Nintendo of America Inc.'s Climate Goals (2030 & 2050)

Climate goals typically focus on 2030 interim targets and 2050 net-zero commitments, aligned with global frameworks like the Paris Agreement and Science Based Targets initiative (SBTi) to ensure alignment with global climate goals.

Nintendo of America Inc. has not publicly committed to specific 2030 or 2050 climate goals through the major frameworks we track. Companies often set interim 2030 targets and long-term 2050 net-zero goals to demonstrate measurable progress toward decarbonization.

Science Based Targets Initiative
Carbon Disclosure Project
The Climate Pledge
UN Global Compact
RE 100
Climate Action 100
Race To Net Zero
Reduction Actions

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