Peak Oyun Yazılım ve Pazarlama A.Ş., commonly known as Peak, is a leading mobile gaming company headquartered in Turkey. Founded in 2010, Peak has rapidly established itself as a prominent player in the gaming industry, particularly in the mobile sector, with a strong presence in Europe and beyond. Specialising in the development of engaging mobile games, Peak is renowned for its innovative approach and high-quality user experiences. The company’s flagship titles, such as "Toon Blast" and "Toy Blast," have garnered millions of downloads, showcasing Peak's ability to create addictive gameplay that resonates with a global audience. With a commitment to excellence, Peak has achieved significant milestones, including recognition as one of the fastest-growing gaming companies in Turkey. Its unique blend of creativity and technology positions Peak as a formidable force in the competitive gaming landscape.
How does Peak Oyun Yazilim ve Pazarlama AS's carbon action stack up? DitchCarbon scores companies based on their carbon action and commitment to reducing emissions. Read about our methodology to learn more.
Mean score of companies in the Computer Services industry. Comparing a company's score to the industry average can give you a sense of how well the company is doing compared to its peers.
Peak Oyun Yazilim ve Pazarlama AS's score of 39 is higher than 65% of the industry. This can give you a sense of how well the company is doing compared to its peers.
Peak Oyun Yazilim ve Pazarlama AS, headquartered in Turkey (TR), currently does not report any specific carbon emissions data, as indicated by the absence of emissions figures. The company is a current subsidiary of Take-Two Interactive Software, Inc., which means that any climate commitments or emissions data may be inherited from this parent organisation. As part of its corporate family relationship, Peak Oyun Yazilim ve Pazarlama AS aligns with the climate initiatives set forth by Take-Two Interactive Software, Inc. This includes participation in the Science Based Targets initiative (SBTi) and the Carbon Disclosure Project (CDP), both of which are aimed at reducing carbon footprints and enhancing transparency in climate-related performance. However, specific reduction targets or achievements for Peak Oyun Yazilim ve Pazarlama AS have not been disclosed. In summary, while Peak Oyun Yazilim ve Pazarlama AS does not currently report its own emissions data or specific climate commitments, it is positioned within a corporate structure that prioritises sustainability and climate action through its parent company, Take-Two Interactive Software, Inc.
Access structured emissions data, company-specific emission factors, and source documents
| 2020 | 2021 | 2023 | 2024 | 2025 | |
|---|---|---|---|---|---|
| Scope 1 | 749,000 | 000,000 | - | - | 0,000,000 |
| Scope 2 | 5,978,000 | 0,000,000 | - | - | 00,000,000 |
| Scope 3 | - | - | - | - | 000,000,000 |
Nearly all of their carbon footprint comes from suppliers and value chain emissions, representing nearly all emissions under the GHG Protocol, with "Purchased Goods and Services" being the largest emissions source at 75% of Scope 3 emissions.
Climate goals typically focus on 2030 interim targets and 2050 net-zero commitments, aligned with global frameworks like the Paris Agreement and Science Based Targets initiative (SBTi) to ensure alignment with global climate goals.
Peak Oyun Yazilim ve Pazarlama AS has established climate goals through participation in recognized frameworks and target-setting initiatives. Companies often set interim 2030 targets and long-term 2050 net-zero goals to demonstrate measurable progress toward decarbonization.