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Public Profile
Computer Services
KR
updated 2 months ago

KRAFTON, Inc. Sustainability Profile

Company website

KRAFTON, Inc., a leading South Korean video game developer and publisher, is headquartered in Seongnam, South Korea. Founded in 2007, the company has rapidly established itself in the gaming industry, particularly known for its innovative approach to game development and immersive experiences. KRAFTON is best recognised for its flagship title, PUBG: Battlegrounds, which has significantly influenced the battle royale genre and garnered a massive global player base. With a strong presence in major operational regions including North America, Europe, and Asia, KRAFTON continues to expand its portfolio through diverse gaming experiences. The company is committed to pushing the boundaries of interactive entertainment, leveraging cutting-edge technology and storytelling. KRAFTON's dedication to quality and creativity has positioned it as a formidable player in the gaming market, achieving notable milestones and accolades along the way.

DitchCarbon Score

How does KRAFTON, Inc.'s carbon action stack up? DitchCarbon scores companies based on their carbon action and commitment to reducing emissions. Read about our methodology to learn more.

22

Industry Average

Mean score of companies in the Computer Services industry. Comparing a company's score to the industry average can give you a sense of how well the company is doing compared to its peers.

32

Industry Benchmark

KRAFTON, Inc.'s score of 22 is lower than 78% of the industry. This can give you a sense of how well the company is doing compared to its peers.

22%

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KRAFTON, Inc.'s reported carbon emissions

KRAFTON, Inc., headquartered in South Korea (KR), currently does not have publicly available carbon emissions data for the most recent year, nor does it report specific reduction targets or initiatives. As of now, there are no documented commitments to the Science Based Targets initiative (SBTi) or other climate pledges. The absence of emissions data suggests that KRAFTON, Inc. may still be in the early stages of developing a comprehensive climate strategy. Without specific figures or targets, it is unclear how the company plans to address its carbon footprint or contribute to broader climate goals. As the gaming industry increasingly prioritises sustainability, KRAFTON, Inc. may benefit from establishing clear emissions reduction targets and engaging in industry-standard climate initiatives to enhance its environmental responsibility.

How Carbon Intensive is KRAFTON, Inc.'s Industry?

Very low
Low
Medium
High
Very high
Some industries are more carbon intensive than others. KRAFTON, Inc.'s primary industry is Computer Services, which is very low in terms of carbon intensity compared to other industries.

How Carbon Intensive is KRAFTON, Inc.'s Location?

Very low
Low
Medium
High
Very high
The carbon intensity of the energy grid powering a company's primary operations has a strong influence on its overall carbon footprint. This request for KRAFTON, Inc. is in KR, which we do not have grid emissions data for.

KRAFTON, Inc.'s Climate Goals (2030 & 2050)

Climate goals typically focus on 2030 interim targets and 2050 net-zero commitments, aligned with global frameworks like the Paris Agreement and Science Based Targets initiative (SBTi) to ensure alignment with global climate goals.

KRAFTON, Inc. has not publicly committed to specific 2030 or 2050 climate goals through the major frameworks we track. Companies often set interim 2030 targets and long-term 2050 net-zero goals to demonstrate measurable progress toward decarbonization.

Science Based Targets Initiative
Carbon Disclosure Project
The Climate Pledge
UN Global Compact
RE 100
Climate Action 100
Race To Net Zero
Reduction Actions

Compare KRAFTON, Inc.'s Emissions with Industry Peers

Smilegate Entertainment Inc.

KR
•
Computer and related services (72)
Updated 10 days ago

Activision Blizzard

US
•
Computer and related services (72)
Updated 6 days ago

BANDAI NAMCO Entertainment Inc.

JP
•
Recreational, cultural and sporting services (92)
Updated about 1 month ago

Tencent

CN
•
Radio, television and communication equipment and apparatus (32)
Updated 3 days ago

Facepunch Studios Ltd

GB
•
Computer and related services (72)
Updated 10 days ago

Epic Games

US
•
Computer and related services (72)
Updated 10 days ago

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Where does DitchCarbon data come from?

Discover our data-driven methodology for measuring corporate climate action and benchmarking against industry peers

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