KRAFTON, Inc., a leading South Korean video game developer and publisher, is headquartered in Seongnam, South Korea. Founded in 2007, the company has rapidly established itself in the gaming industry, particularly known for its innovative approach to game development and immersive experiences. KRAFTON is best recognised for its flagship title, PUBG: Battlegrounds, which has significantly influenced the battle royale genre and garnered a massive global player base. With a strong presence in major operational regions including North America, Europe, and Asia, KRAFTON continues to expand its portfolio through diverse gaming experiences. The company is committed to pushing the boundaries of interactive entertainment, leveraging cutting-edge technology and storytelling. KRAFTON's dedication to quality and creativity has positioned it as a formidable player in the gaming market, achieving notable milestones and accolades along the way.
How does KRAFTON, Inc.'s carbon action stack up? DitchCarbon scores companies based on their carbon action and commitment to reducing emissions. Read about our methodology to learn more.
Mean score of companies in the Computer Services industry. Comparing a company's score to the industry average can give you a sense of how well the company is doing compared to its peers.
KRAFTON, Inc.'s score of 22 is lower than 61% of the industry. This can give you a sense of how well the company is doing compared to its peers.
KRAFTON, Inc., headquartered in South Korea (KR), has reported its carbon emissions data for the years 2018 to 2020. In 2020, the company emitted approximately 1,186,590,000 kg CO2e, comprising 36,059,000 kg CO2e from Scope 1, 1,185,659,000 kg CO2e from Scope 2, and 464,378,000 kg CO2e from Scope 3 emissions. The Scope 3 emissions included about 418,741,000 kg CO2e from the use of sold products and approximately 17,124,000 kg CO2e from purchased goods and services. In 2019, KRAFTON's total emissions were around 1,041,000,000 kg CO2e, with Scope 1 emissions at 36,087,000 kg CO2e, Scope 2 at 1,098,215,000 kg CO2e, and Scope 3 at 441,328,000 kg CO2e. The previous year, 2018, saw total emissions of about 1,000,000,000 kg CO2e, with Scope 1 emissions of 38,482,000 kg CO2e, Scope 2 at 1,067,851,000 kg CO2e, and Scope 3 at 407,853,000 kg CO2e. Despite these emissions figures, KRAFTON has not publicly disclosed specific reduction targets or initiatives as part of its climate commitments. The absence of documented reduction targets suggests that the company may still be in the early stages of formalising its climate strategy. As the gaming industry increasingly focuses on sustainability, KRAFTON's future commitments will be crucial in aligning with global climate goals.
Access structured emissions data, company-specific emission factors, and source documents
2018 | 2019 | 2020 | |
---|---|---|---|
Scope 1 | 38,482,000 | 00,000,000 | 00,000,000 |
Scope 2 | 1,067,851,000 | 0,000,000,000 | 0,000,000,000 |
Scope 3 | 407,853,000 | 000,000,000 | 000,000,000 |
Companies disclose and commit to reducing emissions to show they are serious about reducing emissions impact over time. They can also help a company track its progress over time.
KRAFTON, Inc. is not committed to any reduction initiatives we track. This may change over time as the company engages with new initiatives or updates its commitments. DitchCarbon will update this information as it becomes available.