Electronic Arts Inc., commonly known as EA, is a leading American video game company headquartered in Redwood City, California. Founded in 1982, EA has established itself as a powerhouse in the interactive entertainment industry, with a strong presence in North America, Europe, and Asia. The company is renowned for its diverse portfolio of games, including popular franchises such as FIFA, Madden NFL, and The Sims. EA's commitment to innovation and quality has set it apart, offering immersive gaming experiences that resonate with millions of players worldwide. With a focus on sports, action, and simulation games, EA has achieved significant market position, consistently ranking among the top video game publishers globally. Notable milestones include the successful launch of EA Play, a subscription service that enhances player engagement and access to a vast library of titles.
How does Electronic Arts's carbon action stack up? DitchCarbon scores companies based on their carbon action and commitment to reducing emissions. Read about our methodology to learn more.
Mean score of companies in the Computer Services industry. Comparing a company's score to the industry average can give you a sense of how well the company is doing compared to its peers.
Electronic Arts's score of 68 is higher than 81% of the industry. This can give you a sense of how well the company is doing compared to its peers.
In 2025, Electronic Arts (EA) reported total carbon emissions of approximately 6,586,000 kg CO2e. This figure includes Scope 1 emissions of about 2,977,000 kg CO2e, primarily from stationary combustion, and Scope 2 emissions of approximately 3,609,000 kg CO2e, mainly from purchased electricity. Additionally, EA's Scope 3 emissions reached about 6,739,000 kg CO2e, with significant contributions from upstream transportation and distribution. Comparatively, in 2024, EA's total emissions were about 7,265,000 kg CO2e, with Scope 1 emissions at approximately 3,397,000 kg CO2e and Scope 2 emissions at around 3,868,000 kg CO2e. The Scope 3 emissions for that year were about 5,554,000 kg CO2e. In 2023, EA's total emissions were reported at approximately 10,610,000 kg CO2e, with Scope 1 emissions of about 3,875,000 kg CO2e and Scope 2 emissions of approximately 6,735,000 kg CO2e. EA has set ambitious climate commitments, aiming to achieve 100% carbon neutrality by 2027 for both Scope 1 and Scope 2 emissions. This commitment reflects their dedication to reducing their carbon footprint and contributing to global climate goals. The company is actively working towards these targets, demonstrating progress in their net-zero commitment initiated in 2023. Overall, EA's emissions data and climate commitments highlight their proactive approach to addressing climate change, with a clear focus on reducing emissions across all scopes.
Access structured emissions data, company-specific emission factors, and source documents
| 2022 | 2023 | 2024 | 2025 | |
|---|---|---|---|---|
| Scope 1 | 1,900,000 | 0,000,000 | 0,000,000 | 0,000,000 |
| Scope 2 | 25,200,000 | 0,000,000 | 0,000,000 | 0,000,000 |
| Scope 3 | 8,100,000 | 0,000,000 | 0,000,000 | 0,000,000 |
Electronic Arts's Scope 3 emissions, which increased by 22% last year and decreased by approximately 15% since 2022, demonstrating supply chain emissions tracking. Most of their carbon footprint comes from suppliers and value chain emissions, with Scope 3 emissions accounting for 51% of total emissions under the GHG Protocol, with "Upstream Transportation & Distribution" being the largest emissions source at 98% of Scope 3 emissions.
Climate goals typically focus on 2030 interim targets and 2050 net-zero commitments, aligned with global frameworks like the Paris Agreement and Science Based Targets initiative (SBTi) to ensure alignment with global climate goals.
Electronic Arts has not publicly committed to specific 2030 or 2050 climate goals through the major frameworks we track. Companies often set interim 2030 targets and long-term 2050 net-zero goals to demonstrate measurable progress toward decarbonization.
