Electronic Arts Inc., commonly known as EA, is a leading American video game company headquartered in Redwood City, California. Founded in 1982, EA has established itself as a powerhouse in the interactive entertainment industry, with a strong presence in North America, Europe, and Asia. The company is renowned for its diverse portfolio of games, including popular franchises such as FIFA, Madden NFL, and The Sims. EA's commitment to innovation and quality has set it apart, offering immersive gaming experiences that resonate with millions of players worldwide. With a focus on sports, action, and simulation games, EA has achieved significant market position, consistently ranking among the top video game publishers globally. Notable milestones include the successful launch of EA Play, a subscription service that enhances player engagement and access to a vast library of titles.
How does Electronic Arts's carbon action stack up? DitchCarbon scores companies based on their carbon action and commitment to reducing emissions. Read about our methodology to learn more.
Mean score of companies in the Computer Services industry. Comparing a company's score to the industry average can give you a sense of how well the company is doing compared to its peers.
Electronic Arts's score of 35 is higher than 87% of the industry. This can give you a sense of how well the company is doing compared to its peers.
In 2023, Electronic Arts (EA) reported total carbon emissions of approximately 149,300,000 kg CO2e from Scope 1, 2, and 3 sources. This includes about 3,875,000 kg CO2e from Scope 1, approximately 14,930,000 kg CO2e from market-based Scope 2 emissions, and significant Scope 3 emissions, which totalled around 131,000,000 kg CO2e. The Scope 3 emissions breakdown includes approximately 111,205,090 kg CO2e from purchased goods and services, about 10,701,140 kg CO2e from business travel, and around 3,326,030 kg CO2e from employee commuting. In 2022, EA's emissions were reported at approximately 30,000,000 kg CO2e for location-based Scope 2 and about 8,100,000 kg CO2e from employee commuting under Scope 3, indicating a shift in their emissions profile over the year. Despite these figures, EA has not publicly committed to specific reduction targets or initiatives, as indicated by the absence of documented reduction targets or climate pledges. The company operates within a rapidly evolving industry context, where many peers are setting ambitious climate goals. As such, EA's ongoing emissions and lack of formal commitments may be a point of focus for stakeholders concerned about corporate climate responsibility.
Access structured emissions data, company-specific emission factors, and source documents
Add to project2022 | 2023 | |
---|---|---|
Scope 1 | 1,900,000 | 0,000,000 |
Scope 2 | 25,200,000 | 00,000,000 |
Scope 3 | 8,100,000 | 000,000,000 |
Companies disclose and commit to reducing emissions to show they are serious about reducing emissions impact over time. They can also help a company track its progress over time.
Electronic Arts is committed to some reduction initiatives we track. This may change over time as the company engages with new initiatives or updates its commitments. DitchCarbon will update this information as it becomes available.